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      代寫COMP528、代做 Python ,java 編程

      時間:2023-11-25  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



      In this assignment, you are asked to implement 2 algorithms for the Travelling Salesman
      Problem. This document explains the operations in detail, so you do not need previous
      knowledge. You are encouraged to start this as soon as possible. Historically, as the dead?line nears, the queue times on Barkla grow as more submissions are tested. You are also
      encouraged to use your spare time in the labs to receive help, and clarify any queries you
      have regarding the assignment.
      1 The Travelling Salesman Problem (TSP)
      The travelling salesman problem is a problem that seeks to answer the following question:
      ‘Given a list of vertices and the distances between each pair of vertices, what is the shortest
      possible route that visits each vertex exactly once and returns to the origin vertex?’.
      (a) A fully connected graph (b) The shortest route around all vertices
      Figure 1: An example of the travelling salesman problem
      The travelling salesman problem is an NP-hard problem, that meaning an exact solution
      cannot be solved in polynomial time. However, there are polynomial solutions that can
      be used which give an approximation of the shortest route between all vertices. In this
      assignment you are asked to implement 2 of these.
      1.1 Terminology
      We will call each point on the graph the vertex. There are 6 vertices in Figure 1.
      We will call each connection between vertices the edge. There are 15 edges in Figure 1.z
      We will call two vertices connected if they have an edge between them.
      The sequence of vertices that are visited is called the tour. The tour for Figure 1(b) is
      (1, 3, 5, 6, 4, 2, 1). Note the tour always starts and ends at the origin vertex.
      A partial tour is a tour that has not yet visited all the vertices.
      202**024 1
      COMP528
      2 The solutions
      2.1 Preparation of Solution
      You are given a number of coordinate files with this format:
      x, y
      4.81263062**6921, 8.3**19930253777
      2.**156816804616, 0.39593575612759
      1.13649642931556, 2.2**59458630845
      4.4**7**99682118, 2.9749120444**06
      9.8****616851393, 9.107****070**
      Figure 2: Format of a coord file
      Each line is a coordinate for a vertex, with the x and y coordinate being separated by a
      comma. You will need to convert this into a distance matrix.
      0.000000 8.177698 7.099481 5.381919 5.0870**
      8.177698 0.000000 2.577029 3.029315 11.138848
      7.099481 2.577029 0.000000 3.426826 11.068045
      5.381919 3.029315 3.426826 0.000000 8.139637
      5.0870** 11.138848 11.068045 8.139637 0.000000
      Figure 3: A distance matrix for Figure 2
      To convert the coordinates to a distance matrix, you will need make use of the euclidean
      distance formula.
      d =
      q (xi ? xj )
      2 + (yi ? yj )
      2
      (1)
      Figure 4: The euclidean distance formula
      Where: d is the distance between 2 vertices vi and vj
      , xi and yi are the coordinates of the
      vertex vi
      , and xj and yj are the coordinates of the vertex vj
      .
      202**024 2
      COMP528
      2.2 Cheapest Insertion
      The cheapest insertion algorithm begins with two connected vertices in a partial tour. Each
      step, it looks for a vertex that hasn’t been visited, and inserts it between two connected
      vertices in the tour, such that the cost of inserting it between the two connected vertices is
      minimal.
      These steps can be followed to implement the cheapest insertion algorithm. Assume that the
      indices i, j, k etc. are vertex labels, unless stated otherwise. In a tiebreak situation, always
      pick the lowest index or indices.
      1. Start off with a vertex vi
      .
      Figure 5: Step 1 of Cheapest Insertion
      2. Find a vertex vj such that the dist(vi
      , vj ) is minimal, and create a partial tour (vi
      , vj
      , vi)
      Figure 6: Step 2 of Cheapest Insertion
      3. Find two connected vertices (vn, vn+1), where n is a position in the partial tour, and
      vk that has not been visited. Insert vk between vn and vn+1 such that dist(vn, vk) +
      dist(vn+1, vk) ? dist(vn, vn+1) is minimal.
      202**024 3
      COMP528
      Figure 7: Step 3 of Cheapest Insertion
      4. Repeat step 3 until all vertices have been visited, and are in the tour.
      Figure 8: Step 4 of Cheapest Insertion
      Figure 9: Final step and tour of Cheapest Insertion. Tour Cost = 11
      2.3 Farthest Insertion
      The farthest insertion algorithm begins with two connected vertices in a partial tour. Each
      step, it checks for the farthest vertex not visited from any vertex within the partial tour, and
      then inserts it between two connected vertices in the partial tour where the cost of inserting
      it between the two connected vertices is minimal.
      202**024 4
      COMP528
      These steps can be followed to implement the farthest insertion algorithm. Assume that the
      indices i, j, k etc. are vertex labels unless stated otherwise. In a tiebreak situation, always
      pick the lowest index(indices).
      1. Start off with a vertex vi
      .
      Figure 10: Step 1 of Farthest Insertion
      2. Find a vertex vj such that dist(vi
      , vj ) is maximal, and create a partial tour (vi
      , vj
      , vi).
      Figure 11: Step 2 of Farthest Insertion
      3. For each vertex vn in the partial tour, where n is a position in the partial tour, find an
      unvisited vertex vk such that dist(vn, vk) is maximal.
      Figure 12: Step 3 of Farthest Insertion
      202**024 5
      COMP528
      4. Insert vk between two connected vertices in the partial tour vn and vn+1, where n is
      a position in the partial tour, such that dist(vn, vk) + dist(vn+1, vk) ? dist(vn, vn+1) is
      minimal.
      Figure 13: Step 4 of Farthest Insertion
      5. Repeat steps 3 and 4 until all vertices have been visited, and are in the tour.
      Figure 14: Step 3(2) of Farthest Insertion
      Figure 15: Step 4(2) of Farthest Insertion
      202**024 6
      COMP528
      Figure 16: Final step and tour of Farthest Insertion. Tour Cost = 11
      3 Running your programs
      Your program should be able to be ran like so:
      ./<program name >. exe <c o o r d i n a t e f i l e n a m e > <o u t p u t fil e n am e >
      Therefore, your program should accept a coordinate file, and an output file as arguments.
      Note that C considers the first argument as the program executable.
      Both implementations should read a coordinate file, run either cheapest insertion or farthest
      insertion, and write the tour to the output file.
      3.1 Provided Code
      You are provided with code that can read the coordinate input from a file, and write the
      final tour to a file. This is located in the file coordReader.c. You will need to include this
      file when compiling your programs.
      The function readNumOfCoords() takes a filename as a parameter and returns the number
      of coordinates in the given file as an integer.
      The function readCoords() takes the filename and the number of coordinates as parameters,
      and returns the coordinates from a file and stores it in a two-dimensional array of doubles,
      where coords[i ][0] is the x coordinate for the ith coordinate, and coords[i ][1] is the y
      coordinate for the ith coordinate.
      The function writeTourToFile() takes the tour, the tour length, and the output filename
      as parameters, and writes the tour to the given file.
      202**02**
      University of Liverpool Continuous Assessment 1 COMP528
      4 Instructions
      ? Implement a serial solution for the cheapest insertion and the farthest insertion. Name
      these: cInsertion.c, fInsertion.c.
      ? Implement a parallel solution, using OpenMP, for the cheapest insertion and the far?thest insertion. Name these: ompcInsertion.c, ompfInsertion.c.
      ? Create a Makefile and call it ”Makefile” which performs as the list states below. With?out the Makefile, your code will not grade on CodeGrade (see more in section 5.1).
      – make ci compiles cInsertion.c and coordReader.c into ci.exe with the GNU com?piler
      – make fi compiles fInsertion.c and coordReader.c into fi.exe with the GNU compiler
      – make comp compiles ompcInsertion.c and coordReader.c into comp.exe with the
      GNU compiler
      – make fomp compiles ompfInsertion.c and coordReader.c into fomp.exe with the
      GNU compiler
      – make icomp compiles ompcInsertion.c and coordReader.c into icomp.exe with
      the Intel compiler
      – make ifomp compiles ompfInsertion.c and coordReader.c into ifomp.exe the Intel
      compiler.
      ? Test each of your parallel solutions using 1, 2, 4, 8, 16, and ** threads, recording
      the time it takes to solve each one. Record the start time after you read from the
      coordinates file, and the end time before you write to the output file. Do all testing
      with the large data file.
      ? Plot a speedup plot with the speedup on the y-axis and the number of threads on the
      x-axis for each parallel solution.
      ? Plot a parallel efficiency plot with parallel efficiency on the y-axis and the number of
      threads on the x-axis for each parallel solution.
      ? Write a report that, for each solution, using no more than 1 page per solution,
      describes: your serial version, and your parallelisation strategy
      ? In your report, include: the speedup and parallel efficiency plots, how you conducted
      each measurement and calculation to plot these, and sreenshots of you compiling and
      running your program. These do not contribute to the page limit
      202**024 8
      COMP528
      ? Your final submission should be uploaded onto CodeGrade. The files you
      upload should be:
      – Makefile
      – cInsertion.c
      – fInsertion.c
      – ompcInsertion.c
      – ompfInsertion.c
      – report.pdf
      5 Hints
      You can also parallelise the conversion of the coordinates to the distance matrix.
      When declaring arrays, it’s better to use dynamic memory allocation. You can do this by...
      int ? o n e d a r ra y = ( int ?) malloc ( numOfElements ? s i z e o f ( int ) ) ;
      For a 2-D array:
      int ?? twod a r ra y = ( int ??) malloc ( numOfElements ? s i z e o f ( int ? ) ) ;
      for ( int i = 0 ; i < numOfElements ; i ++){
      twod a r ra y [ i ] = ( int ?) malloc ( numOfElements ? s i z e o f ( int ) ) ;
      }
      5.1 Makefile
      You are instructed to use a MakeFile to compile the code in any way you like. An example
      of how to use a MakeFile can be used here:
      {make command } : { t a r g e t f i l e s }
      {compile command}
      c i : c I n s e r t i o n . c coordReader . c
      gcc c I n s e r t i o n . c coordReader . c ?o c i . exe ?lm
      Now, in the Linux environment, in the same directory as your Makefile, if you type ‘make ci‘,
      the compile command is automatically executed. It is worth noting, the compile command
      must be indented. The target files are the files that must be present for the make command
      to execute.
      202**024 9
      COMP528
      6 Marking scheme
      1 Code that compiles without errors or warnings 15%
      2 Same numerical results for test cases 20%
      3 Speedup plot 10%
      4 Parallel Efficiency Plot 10%
      5 Parallel efficiency up to ** threads 15%
      6 Speed of program 10%
      11 Clean code and comments 10%
      12 Report 10%
      Table 1: Marking scheme
      7 Deadline
      請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

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