日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫Tic-Tac-To: Markov Decision、代做java程序語言
代寫Tic-Tac-To: Markov Decision、代做java程序語言

時間:2024-12-14  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



Coursework 2 – Tic-Tac-To: Markov Decision
Processes & Reinforcement Learning (worth 25%
of your final mark)
Deadline: Thursday, 28th November 2024
How to Submit: To be submitted to GitLab (via git commit & push) – Commits are
timestamped: all commits after the deadline will be considered late.
Introduction
Coursework 2 is an individual assignment, where you will each implement Value
Iteration, Policy Iteration that plan/learn to play 3x3 Tic-Tac-Toe game. You will test
your agents against other rule-based agents that are provided. You can also play against
all the agents including your own agents to test them.
The Starter Code for this project is commented extensively to guide you, and includes
Javadoc under src/main/javadoc/ folder in the main project folder - you should read
these carefully to learn to use the classes. This is comprised of the files below.
You should get the Starter Code from GitLab: Follow the step by step instructions in
the document I have put together for you:
Open Canvas->F29AI -> Modules -> GitLab (and Git) Learning Materials (Videos and
Crib Sheets) -> Introduction to Eclipse, Git & GitLab.
If you are unfamiliar with git and/or GitLab I strongly suggest watching Rob
Stewart’s instructive videos on Canvas under the same module
Files you will edit & submit
ValueIterationAgent.java A Value Iteration agent for solving the Tic-Tac-Toe
game with an assumed MDP model.
PolicyIterationAgent.java A Policy Iteration agent for solving the Tic-Tac-Toe
game with an assumed MDP model.
QLearningAgent.java A q-learner, Reinforcement Learning agent for the
Tic-Tac-Toe game.
Files you should read & use but shouldn’t need to edit
Game.java The 3x3 Tic-Tac-Toe game implementation.
TTTMDP.java Defines the Tic-Tac-Toe MDP model
TTTEnvironment.java Defines the Tic-Tac-Toe Reinforcement Learning
environment
Agent.java Abstract class defining a general agent, which other
agents subclass.
HumanAgent.java Defines a human agent that uses the command line to
ask the user for the next move
RandomAgent.java Tic-Tac-Toe agent that plays randomly according to a
RandomPolicy
Move.java Defines a Tic-Tac-Toe game move
Outcome.java A transition outcome tuple (s,a,r,s’)
Policy.java An abstract class defining a policy – you should subclass
this to define your own policies
TransitionProb.java A tuple containing an Outcome object and a probability
of the Outcome occurring.
RandomPolicy.java A subclass of policy – it’s a random policy used by a
RandomAgent instance.
What to submit: You will fill in portions of ValueIterationAgent.java,
PolicyIterationAgent.java and QLearningAgent.java during the assignment.
Commit & push your changes to your fork of the repository. Do this frequently so
nothing is lost. There will soon be automatic unit tests written for this project, which
means that you’ll be able to see whether your code passes the tests, both locally, and on
GitLab. I will send an announcement once I’ve uploaded the tests.
PLEASE DO NOT UPLOAD YOUR SOLUTIONS TO A PUBLIC REPOSITORY. We have
spent a great deal of time writing the code & designing the coursework and want to be
able to reuse this coursework in the coming years.
Evaluation: Your code will be tested on GitLab for correctness using Maven & the Java
Unit Test framework. Please do not change the names of any provided functions or
classes within the code, or you will wreck the tests.
Mistakes in the code: If you are sure you have found a mistake in the current code let
me or the lab helpers know and we will fix it.
Plagiarism: While you are welcome to discuss the problem together in the labs, we will
be checking your code against other submissions in the class for logical redundancy. If
you copy someone else's code and submit it with minor changes, we will know. These
cheat detectors are quite hard to fool, so please don't try. We trust you all to submit
your own work only; please don't let us down. If you do, we will pursue the strongest
consequences with the school that are available to us.
Getting Help: You are not alone! If you find yourself stuck on something, ask in the
labs. You can ask for help on GitLab too – but it means you will need to commit & push
your code first: don’t worry, you won’t be judged until the deadline. It’s good practice to
commit & push your code frequently to the repository, even if it doesn’t work.
We want this coursework to be intellectually rewarding and fun.
MDPs & Reinforcement Learning
To get started, run Game.java without any parameters and you’ll be able to play the
RandomAgent using the command line. From within the top level, main project folder:
java –cp target/classes/ ticTacToe.Game
You should be able to win or draw easily against this agent. Not a very good agent!
You can control many aspects of the Game, but mainly which agents will play each
other. A full list of options is available by running:
java –cp target/classes/ ticTacToe.Game -h
Use the –x & -o options to specify the agents that you want to play the game. Your own
agents, namely, Value Iteration, Policy Iteration, and Q-Learning agents are denoted as
vi, pi & ql respectively, and can only play X in the game. This ignores the problem of
dealing with isomorphic state spaces (mapping x’s to o’s and o’s to x’s in this case). For
example if you want two RandomAgents to play out the game, you do it like this:
java target/classes/ ticTacToe.Game –x random –o
random
Look at the console output that accompanies playing the game. You will be told about
the rewards that the ‘X’ agent receives. The `O’ agent is always assumed to be part of
the environment.
Question 1 (6 points) Write a value iteration agent in ValueIterationAgent.java
which has been partially specified for you. Here you need to implement the iterate() &
extractPolicy() methods. The former should perform value iteration for a number of
steps (k steps – this is one of the fields of the class) and the latter should extract the
policy from the computed values.
Your value iteration agent is an offline planner, not a reinforcement agent, and so the
relevant training option is the number of iterations of value iteration it should run in its
initial planning phase – you can change this in ValueIterationAgent.java.
ValueIterationAgent constructs a TTTMDP object on construction – you do not need to
change this class, but use it in your value iteration implementation to generate the set of
next game states (the sPrimes), their associated probabilities & rewards when executing
a move from a particular game state (a Game object). You can do this using the provided
generateTransitions method in the TTTMDP class, which effectively gives you a
probability distribution over Outcomes.
Value iteration computes k-step estimates of the optimal values, Vk. You will see that the
the Value Function, Vk is stored as a java HashMap, from Game objects (states) to a
double value. The corresponding hashCode function for Game objects has been
implemented so you can safely use whole Game objects as keys in the HashMap.
Note: You may assume that 50 iterations is enough for convergence in this question.
Note: Unlike the MDPs in the class, in the CW2 implementation, your agent receives a
reward when entering a state – the reward simply depends on the target state, rather
than on source state, action, and target state. This means that there is no imagined
terminal state outside the game like in the lectures. Don’t worry – all the methods you
have learned are compatible with this setting.
Note: The O agent is modelled as part of the environment, so that once your agent
(X) takes an action, any next observed state would include O’s move. The agents need
NOT care about the intermediate game/state where only they have played and not yet
the opponent.
The following command loads your ValueIterationAgent, which will compute a policy
and executes it 10 times against the other agent which you specify, e.g. random, or
aggressive. The –s option specifies which agent goes first (X or O). By default, the X
agent goes first.
java target/classes/ ticTacToe.Game -x vi -o
random –s x
Question 2 (1 point): Test your Value Iteration Agent against each of the provided
agents 50 times and report on the results – how many games they won, lost & drew
against each of the other rule based agents. The rule based agents are: random,
aggressive, defensive.
This should take the form of a very short .pdf report named: vi-agent-report.pdf.
Commit this together with your code, and push to your fork.
Question 3 (6 point) Write a Policy Iteration agent in PolicyIterationAgent.java by
implementing the initRandomPolicy(), evaluatePolicy(), improvePolicy() &
train() methods. The evaluatePolicy() method should evaluate the current policy
(see your lecture notes), specified in the curPolicy field (which your
initRandomPolicy() initialized). The current values for the current policy should be
stored in the provided policyValues map. The improvePolicy() method performs the
Policy improvement step, and updates curPolicy.
Question 4 (1 point): As in Question 2, this time test your Policy Iteration Agent
against each of the provided agents 50 times and report on the results – how many
games they won, lost & drew. The other agents are: random, aggressive, defensive.
This should take the form of a very short .pdf report named: pi-agent-report.pdf.
Commit this together with your code, and push to your fork.
Questions 5 & 6 are on Reinforcement Learning:
Question 5 (5 points): Write a Q-Learning agent in QLearningAgent.java by
implementing the train() & extractPolicy()methods. Your agent should follow an
e-greedy policy during training (and only during training – during testing it should follow
the extracted policy). Your agent will need to train for many episodes before the qvalues converge. Although default values have been set/given in the code, you are
strongly encouraged to play round with the hyperparameters of q-learning: the learning
rate (a), number of episodes to train, as well as the epsilon in the e-greedy policy
followed during training.
Question 6 (1 point): Like the previous questions, test your Q-Learning Agent against
each of the provided agents 50 times and report on the results - how many games they
won, lost & drew. The other agents are: random, aggressive, defensive.
This should take the form of a very short .pdf report named: ql-agent-report.pdf.
Commit this together with your code, and push to your fork.
Javadoc: There is extensive comments in the code, Javadoc (under the folder doc/ in
the project folder) and inline. You should read these carefully to understand what is
going on, and what methods to call/use. They might also contain hints in the right
direction.
Value of Terminal States: you need to be careful about the values of terminal states -
terminal states are states where X has won, states where O has won, and states where
the game is a draw. The value of these game states - V(g) - should under all
circumstances and in all iterations be set to 0. Here’s why: to find the optimal value
of a state you will be looping over all possible actions from that state. For terminal states
this is empty, and might, depending on your implementation of finding the
maximum, lead to a result where you would be setting the value of the terminal state to
a very low negative value (e.g. Double.MIN_VALUE). To avoid this, for every game
state g that you are considering and calculating its optimal value, CHECK IF IT
IS A TERMINAL STATE (using g.isTerminal()); if it is, set its value to 0, and
move to the next game state (you can use the ‘continue;’ statement inside your
loop). Note that your agent would have already received its reward when
transitioning INTO that state, not out of it.
Testing your agent: If everything is working well, and you have the right parameters
(e.g. reward function) your agents should never lose.
You can play around with the reward values in the TTTMDP class – especially try
increasing or decreasing the negative losing reward. Increasing this negative reward (to
more negative numbers) would encourage your agent to prefer defensive moves to
attacking moves. This will change their behavior (both for Policy & Value iteration) and
should encourage your agent to never lose the game. Machine Learning isn't like
Mathematics with complete certainty - you almost always have to experiment to get the
parameters of your model right!

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp





 

掃一掃在手機打開當前頁
  • 上一篇:泰國駕照轉廣州駕照要怎么做(多長時間)
  • 下一篇:代寫JC4004編程、代做Python設計程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        欧美精品一区在线播放| 亚洲一区二区三区中文字幕在线| 欧美精品日韩精品| 久久久久一本一区二区青青蜜月| 亚洲欧美日韩精品在线| 亚洲综合色丁香婷婷六月图片| 久久精彩视频| 久热精品视频在线观看| 欧美一区国产二区| 国内精品视频一区| 韩国v欧美v日本v亚洲v| 精品不卡一区二区三区| 亚洲电影免费观看高清完整版| 久久婷婷蜜乳一本欲蜜臀| 国产伦精品一区二区三区高清| 欧美日韩在线播放一区| 国内综合精品午夜久久资源| 欧美国产成人精品| 国产精品高潮呻吟久久| 欧美日韩一区三区四区| 激情久久久久久久| 国产日韩精品一区观看| 在线视频国内自拍亚洲视频| 欧美日韩国产综合视频在线观看中文| 中国成人黄色视屏| 欧美精品大片| 欧美日韩在线免费观看| 亚洲激情亚洲| 原创国产精品91| 激情久久五月天| 欧美高清一区二区| 国内视频精品| 亚洲欧美国内爽妇网| 欧美精品一区在线| 国产精品豆花视频| 久久久久在线观看| 新片速递亚洲合集欧美合集| 欧美视频手机在线| 久久精品国产99国产精品澳门| 国内偷自视频区视频综合| 国产目拍亚洲精品99久久精品| 在线成人性视频| 国产精品电影观看| 欧美女激情福利| 欧美日韩精品一二三区| 国产精品免费看片| 制服丝袜亚洲播放| 欧美高清在线| 一区二区三区**美女毛片| 国产日韩一区欧美| 亚洲经典在线看| 在线视频精品一区| 在线视频一区观看| 久久日韩粉嫩一区二区三区| 国产亚洲成av人片在线观看桃| 欧美女同视频| 亚洲一区视频在线| 久久久www免费人成黑人精品| 欧美在线黄色| 欧美精品亚洲精品| 亚洲精品国产精品国自产在线| 美女视频黄a大片欧美| 一区二区欧美日韩| 美女脱光内衣内裤视频久久影院| 久久精品噜噜噜成人av农村| 中文亚洲视频在线| 国产精品黄页免费高清在线观看| 国产精品99久久久久久久久| 日韩亚洲成人av在线| 影音先锋一区| 久久国产直播| 欧美四级在线| 午夜精品国产| 亚洲精品一区二区网址| 免费h精品视频在线播放| 欧美国产极速在线| 亚洲人成网站777色婷婷| 在线成人性视频| 久久国产精品99国产| 久久人91精品久久久久久不卡| 国产精品白丝jk黑袜喷水| 亚洲影院色在线观看免费| 国产精品久久久久91| 一区二区电影免费在线观看| 欧美日韩成人综合天天影院| 亚洲免费视频网站| 欧美三级韩国三级日本三斤| 久久久午夜视频| 欧美精品亚洲一区二区在线播放| 久久精品日韩| 欧美性猛交xxxx乱大交退制版| 亚洲性线免费观看视频成熟| 亚洲专区在线视频| 国产精品一区二区三区久久| 国产欧美日韩精品专区| 欧美女同在线视频| 99精品欧美一区二区三区| 亚洲视频一区在线| 国产精品高精视频免费| 欧美激情第9页| 国产精品看片资源| 久久久999精品| 99视频一区二区三区| 狠狠色狠狠色综合日日五| 欧美日韩国产限制| 亚洲狼人精品一区二区三区| 国产午夜亚洲精品不卡| 欧美视频中文字幕在线| 国产精品乱人伦中文| 国产精品尤物| 久久人人97超碰人人澡爱香蕉| 久久久噜噜噜久噜久久| 国产日韩精品一区二区三区在线| 国产精品网站在线| 欧美电影免费观看| 国产午夜精品视频免费不卡69堂| 日韩午夜免费| 中国女人久久久| 亚洲黑丝一区二区| 亚洲精品日韩一| 牛人盗摄一区二区三区视频| 亚洲精品免费看| 欧美激情精品久久久久久久变态| 欧美激情一区二区三区在线视频| 免费日本视频一区| 日韩亚洲精品视频| 亚洲美女精品一区| 亚洲一区三区在线观看| 亚洲一品av免费观看| 欧美一级淫片aaaaaaa视频| 久久超碰97人人做人人爱| 欧美大尺度在线| 亚洲午夜高清视频| 在线亚洲精品福利网址导航| 影视先锋久久| 亚洲欧洲av一区二区三区久久| 99热精品在线观看| 久久精品日产第一区二区三区| 日韩视频亚洲视频| 国产精品三级视频| 亚洲第一福利在线观看| 午夜精品av| 久久亚洲私人国产精品va| 一区二区三区四区五区精品视频| 久久精品午夜| 伊人蜜桃色噜噜激情综合| 亚洲欧美日韩成人| 亚洲欧美国产高清va在线播| 欧美成人69| 国内不卡一区二区三区| 亚洲国产中文字幕在线观看| 国产精品一区二区三区久久久| 久久精品盗摄| 久久免费少妇高潮久久精品99| 久久精品日韩一区二区三区| 夜夜爽av福利精品导航| 国产精品一区毛片| 一本一本久久| 亚洲三级免费观看| 亚洲国产精品成人精品| 欧美日韩一级片在线观看| 亚洲精品你懂的| 欧美日本亚洲视频| 欧美日韩国产不卡在线看|