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      代寫IK2215、代做java程序語言
      代寫IK2215、代做java程序語言

      時間:2024-09-09  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



      IK2215 Programming 
      Assignment Introduction
      Voravit Tanyingyong
      2024-09-05 1Programming assignment overview • Design and implement a reliable protocol for sending/receiving datagrams
      • Guaranteed UDP (GUDP)
      • Enabling reliable transport over UDP
      • Based on the Go-Back-N (GBN) protocol
      • Automatic repeat request (ARQ)
      • Use acknowledgements and timeouts 
      for reliable transmission
      • Sliding window flow control 
      • Multiple packets in flight
      • Asynchronous communication
      • Unlike TCP, GUDP is not connection-oriented
      (no connection establishment)
      2024-09-05 2
      GUDP
      Application
      UDP
      IP Network
      Transport
      ApplicationReliable data transfer and Go-Back-N • Computer Networking: a Top-Down Approach 
      • Chapter 3.4 – 3.4.3
      • Slides from the authors
      • Slides 4 – 8 and 12 – 14
      2024-09-05 3Principles of reliable data transfer • One of the most important challenges in networking
      • Characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt)
      2024-09-05 4Reliable data transfer: interfaces
      2024-09-05 5
      send
      side
      receive
      side
      rdt_send(): called from above, 
      (e.g., by app.). Passed data to 
      deliver to receiver upper layer
      udt_send(): called by rdt,
      to transfer packet over 
      unreliable channel to receiver
      rdt_rcv(): called when packet 
      arrives on rcv-side of channel
      deliver_data(): called by 
      rdt to deliver data to upperPipelined protocols
      • Pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts
      • Range of sequence numbers must be increased
      • Buffering at sender and/or receiver
      • Two generic forms of pipelined protocols: Go-Back-N, selective repeat
      2024-09-05 6Pipelining: increased utilization
      2024-09-05 7
      first packet bit transmitted, t = 0
      sender receiver
      RTT 
      last bit transmitted, t = L / R
      first packet bit arrives
      last packet bit arrives, send ACK
      ACK arrives, send next 
      packet, t = RTT + L / R
      last bit of 2nd packet arrives, send ACK
      last bit of 3rd packet arrives, send ACK
      3-packet pipelining increases
      utilization by a factor of 3!
       

      sender 
      = .0024 
      30.008 = 0.00081 3L / R 
      RTT + L / R 

      L: a packet size (8000 bits for 1000 bytes)
      R: transmission rate (109 bps for 1 Gbps)
      RTT: round-trip-time (~ 30 ms for speed-of-light )
      Usender: fraction of time the sender is busy sending bits into the channel
      L/R = 8 us (0.008 ms)Pipelined protocols: overview
      Go-Back-N (GBN)
      • Sender can have up to N unack’ed packets in 
      pipeline
      • Receiver only sends cumulative ack
      • Doesn’t ack packet if there’s a gap
      • Sender has timer for oldest unacked packet
      • When timer expires, retransmit all unacked
      packets
      Selective Repeat
      • Sender can have up to N unack’ed packets in 
      pipeline
      • Receiver sends individual ack for each packet
      • Sender maintains timer for each unacked packet
      • When timer expires, retransmit only that unacked
      packet
      2024-09-05 8GBN sliding window protocol
      • Understand the details of a basic sliding window protocol
      • An ACK is an ACK (and not a NACK)
      • The receiver sends an ACK only if it receives the next packet in sequence*
      • You cannot use an ACK to tell the sender that a packet has been lost (i.e., no NACK)
      • No duplicate ACK detection
      • The sender increases the window in accordance with the ACK
      • Retransmissions are triggered by timeouts (and nothing else)
      • Receiving an ACK with unexpected sequence number does not trigger a retransmission
      2024-09-05 9
      * There can be a problem in this case. We will this dicuss it later on.Sliding window flow control
      2024
      -09
      -05 10
      Sender Receiver
      ACK
      4
      P
      0
      Window (size 3)
      0 1 2 3
       
      4
      5
      6
      7
      P
      1P
      2
      0 1 2 3
       
      4
      5
      6
      7
      0 1 2 3
       
      4
      5
      6
      7
      P
      3
      0 1 2 3
       
      4
      5
      6
      7
      0 1 2 3
       
      4
      5
      6
      7
      0 1 2 3
       
      4
      5
      6
      7
      0 1 2 3
       
      4
      5
      6
      7
      0 1 2 3
       
      4
      5
      6
      7
      ACK
      2
      ACK
      3Problem when receiver only ACKs the next sequence
      Problem:
      • If the receiver sends an ACK only if it receives the next 
      packet in sequence, a deadlock occurs when all ACKs 
      (= number of window size) were lost
      Solution:
      • Receiver must send ACK with the expected sequence 
      number when it receives a packet with a different 
      sequence number than the expected sequence number
      • Sender upon receiving an ACK can assume all packets with 
      (ACK sequence number - 1) were received successfully
      2024-09-05 11
      Sender Receiver
      P0
      E0
      ACK1
      X
      P1
      E1
      P2
      E2
      ACK2
      X
      ACK3
      X
      Timeout!
      E3
      P0
      E3
      P1
      E3
      P2
      Timeout!
      Send deadlock!
      Window (size 3)Go-Back-N sender • k-bit seq # in pkt header (range of sequence numbers is [0, 2k - 1])
      • “window” of up to N, consecutive unack’ed pkts allowed
      • ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK”
      • On receiving ACK(n): move window forward to begin at n+1
      • Timer for oldest in-flight pkt
      • Timeout(n): retransmit packet n and all higher seq # pkts in window
      • TCP implementation sends the next expected sequence in the ACK, i.e., ACK(n) ack’ed all pkts up to n-1
      • GUDP implementation will also send the expected sequence in the ACK
      2024-09-05 12GBN sender extended FSM*
      2024
      -09
      -05 13
      Wait start_timer
      udt_send
      (sndpkt[base])
      udt_send
      (sndpkt[base+1])

      udt_send
      (sndpkt[nextseqnum
      -1])
      timeout
      rdt_send(data)
      if (nextseqnum < base+N) {
      sndpkt
      [nextseqnum] = make_pkt
      (nextseqnum,data,chksum
      )
      udt_send
      (sndpkt
      [nextseqnum])
      if (base == nextseqnum
      )
      start_timer
      nextseqnum++ }
      else
      refuse_data(data)
      base = getacknum
      (rcvpkt)+1
      If (base == nextseqnum
      )
      stop_timer
      else
      start_timer
      rdt_rcv
      (rcvpkt) && 
      notcorrupt
      (rcvpkt) 
      base=1
      nextseqnum=1
      rdt_rcv(rcvpkt) 
      && corrupt(rcvpkt) Λ Λ
      * See
       the course
       book
       chapter
       3.4.3, figure
       3.20GBN receiver extended FSM*
      • ACK-only: always send ACK for correctly-received pkt with highest in-order seq #
      • May generate duplicate ACKs
      • Need only remember expectedseqnum
      • out-of-order pkt: 
      • Discard (don’t buffer): no receiver buffering!
      • Re-ACK pkt with highest in-order seq #
      2024-09-05 14
      Wait
      udt_send(sndpkt)
      default
      rdt_rcv(rcvpkt)
      && notcurrupt(rcvpkt)
      && hasseqnum(rcvpkt,expectedseqnum) 
      extract(rcvpkt,data)
      deliver_data(data)
      sndpkt = make_pkt(expectedseqnum,ACK,chksum)
      udt_send(sndpkt)
      expectedseqnum++
      expectedseqnum=1
      sndpkt = make_pkt(0,ACK,chksum)
      Λ
      * See the course book chapter 3.4.3, figure 3.21GUDP implementation in java
      • GUDP runs in user space, in the same process as the application
      We provide:
      • GUDPPacket.java: A class for GUDP protocol declarations with associated methods to access the 
      GUDP packet header and payload
      • GUDPSocketAPI.java: Well-defined API that you must use for your implementation
      • GUDPEndPoint.java: A class for keeping track of remote endpoints
      • GUDPSocket.java: A class for GUDP library
      • SenderThread.java: A class that monitors send buffers and sends packets when they are in the buffer.
      • ReceiverThread.java: A class that receives packets from remote endpoints and puts them in the buffers.
      2024-09-05 15
      UDP Application UDP GUDP Application
      • ARQ
      • Sliding window flow control
      You are not allowed to modify these files!GUDP header
      • Version: version of the GUDP protocol
      • Use version 1!
      • Type: packet type 
      • DATA, BSN, ACK, and FIN
      • How to use sequence numbers:
      • DATA packets: increases by one for each packet sent
      • BSN packets: random
      • ACK packets: sequence number of next expected DATA packet
      • FIN packets: sequence number of last DATA packet plus one
      2024-09-05 16
      0 7 8 15 16 ** 
      +--------+--------+--------+--------+ 
      | Version | Type |
      +--------+--------+--------+--------+
      | Sequence number |
      +--------+--------+--------+--------+GUDPSocketAPI.java – API you must use
      • Your code must conform to this API
      • Class/method declarations defined for the assignment
      • You will write the GUDPSocket class that implements this API
      • You may add variables, methods, and inner classes in GUDPSocket.java
      2024-09-05 17
      import java.net.DatagramPacket;
      import java.io.IOException;
      public interface GUDPSocketAPI {
      public void send(DatagramPacket packet) throws IOException;
      public void receive(DatagramPacket packet) throws IOException;
      public void finish() throws IOException;
      public void close() throws IOException;
      }GUDPSocket.java – skeleton code for GUDP library
      • The skeleton above is incomplete
      • The actual file contains more variables and descriptions of what must be done in each method
      2024-09-05 18
      import java.net.DatagramPacket;
      import java.net.DatagramSocket;
      import java.io.IOException;
      public class GUDPSocket implements GUDPSocketAPI {
      DatagramSocket datagramSocket;
      public GUDPSocket(DatagramSocket socket) {
      datagramSocket = socket;
      }
      public void send(DatagramPacket packet) throws IOException {}
      public void receive(DatagramPacket packet) throws IOException {}
      public void finish() throws IOException {}
      public void close() throws IOException {}
      }send()
      • Send a packet
      • The application put data in the DatagramPacket format
      • The destination address/port included in the DatagramPacket
      • Non-blocking – returns immediately
      • Put application data in GUDP send buffer for future delivery
      • The DatagramPacket must be encapsulate in GUDP format before putting in the send buffer
      2024-09-05 19
      public void send(DatagramPacket packet) throws IOException;receive()
      • Receive a packet
      • The application fetch the data from GUDP receive buffer, otherwise wait for the data to arrive
      • GUDP receives incoming packets from remote endpoints independently from the application
      • GUDP receive buffer stores packets in GUDP format, which must be decapsulated before sending it to the 
      application
      • The application handles packets from different senders (which can be differentiated based on the 
      information in the packet)
      2024-09-05 20
      public void receive(DatagramPacket packet) throws IOException;finish()
      • Finish sending
      • The application calls this method to inform GUDP that it’s done sending
      • GUDP completes the actual sending and return when it is done, otherwise report error/timeout by 
      throwing the IOException
      • Retransmission may occur due to packet lost or arriving out-of-order
      • Clean up data structure that you use to track destination end points
      2024-09-05 21
      public void finish() throws IOException;close()
      • Close the GUDP socket and gracefully terminate sender and receiver threads
      • The application calls this method to terminate the GUDP socket
      • GUDP cleans up, closes the socket, stop sender and receiver threads, and return.
      2024-09-05 22
      public void close() throws IOException;GUDP sender side
      • Data transfer may happen after the application passed all packets to GUDP
      • GUDP can send multiple packets (<= window size) before it receives any ACK
      2024-09-05 23
      send(packet)
      Application GUDP Network
      GUDP ACK
      GUDP BSN
      GUDP DATA
      GUDP DATA
      GUDP ACK
      send(packet)
      finish()
      finish() return
      GUDP ACK
      GUDP FIN
      GUDP ACK
      close()
      Application terminates after send completion
      wait for GUDP to complete sendingGUDP receiver side
      • Receive returns only after GUDP has DATA
      • Receiver may keep socket open to receive more DATA
      2024-09-05 24
      receive(packet)
      Application GUDP Network
      GUDP DATA
      GUDP ACK
      GUDP ACK
      receive(packet)
      GUDP BSN
      GUDP DATA
      GUDP ACK
      receive(packet) return
      receive(packet) return
      Fetch a packet from receive buffer
      Otherwise, wait for an incoming packet
      Application remains running to receive new connectionsProtocol control block
      • An application can open multiple GUDP sockets
      • Each GUDP socket can be used for communication 
      with multiple peers
      • Two levels
      • Multiple GUDP sockets
      • Multiple peers per socket
      • Need to
      • Maintain state for per-socket “peers”
      • Have a way to look up peer state
      • Maintain queues with outbound/inbound packets
      2024-09-05 25
      Program
      Application
      GUDP
      Socket Socket
      PeersSend
      Queue
      GUDP Implementation: Send and receive processes
      2024-09-05 26
      SEND
      Application
      - Handle destination endpoints
      - Wrap app data in GUDP
      - Put it in send queue
      - Take GUDP from send queue
      - Wrap it in UDP and send
      - Handle timeout/retransmission
      send() Send 
      thread
      Network
      Network
      receive 
      thread
      - Receive and process incoming packets
      BSN: Create receive endpoint if not exist
      DATA: Put GUDP DATA in the receive queue
      ACK: Update send queue
      FIN: Mark endpoint for removal
      - Send ACKs for the received packets
      Receive
      Queue
      receive()
      Pick up GUDP from receive queue
      Unwrap GUDP to get app data
      Application
      RECEIVEMain tasks
      Part 1: GUDPSocket.java
      • Implement core functionalities, including send(), receive(), finish(), and close() methods
      • Assume SenderThread.java and ReceiverThread.java are already implemented as described in the 
      comments in the files
      Part 2: SenderThread.java
      • Implement the send thread that monitors send queues and sends packets based on the GBN protocol 
      when there are packets in the queues
      • Assume GUDPSocket.java and ReceiverThread.java are implemented as described in the comments in 
      the files
      • GUDPSocket.java from the teacher, not from your part 1 submission!
      • ReceiverThread.java handles ACK for the GBN sender, and it also calls FSMSender after it removes all ACKed
      packet from the send buffer
      2024-09-05 27Teacher implementation: SenderThread class
      if senderList is empty, make it wait
      while (runFlag)
      synchronize senderList
      for each endpoint in sendList
      run FSMSender(endPoint)
      if endpoint is finished, check if its send queue is empty, remove it from sendList otherwise proceed to next endpoint 
      if sendList is empty, notify other threads. Otherwise if all endpoints' send queue are empty, make senderList wait
      if (!runFlag), notifies other threads
      sleep(50)
      while (nextseqnum < base+N) && (nextseqnum < last)
      get next GUDP packet from the send queue, pack and send it
      if (base == nextseqnum) start_timer
      nextseqnum++
      2024-09-05 28Teacher implementation: FSMSender method
      2024-09-05 29Teacher implementation: ReceiverThread class
      When packet arrives, unpack it to GUDP format
      if incoming packet is an ACK
      synchronize senderList
      remove all ACK'ed packets from senderList, update related parameters
      move to RCV state and call FSMSender
      notify senderList
      if incoming packet is a BSN
      synchronize receiverList
      if new end point, add a new GUDPEndPoint, update all parameters, add it to receiverList, and send ACK
      else if end point was finished
      reset end point parameters and use the new expectedseqnum based on BSN (seq+1), and send ACK
      else send ACK with the expectedseqnum
      if incoming packet is a DATA
      synchronize receiverList
      if seq==expectedseqnum, add GUDP packet to end point receive buffer, update all parameters, and send ACK
      else send ACK with the expectedseqnum
      if incoming packet is a FIN
      synchronize receiverList
      if seq==expectedseqnum, update all parameters, set end point as finished, and send ACK
      else send ACK with the expectedseqnum
      2024-09-05 30Grading overview
      The application should be able to:
      • Send one or multiple files to one or more destinations
      • Receive one or multiple files from one or more sources
      • Handle unexpected situations gracefully
      • Work with other implementations
      • To pass, your submission must ensure that:
      • The application can at least send and receive one file on one destination correctly
      • GUDP must be used in data transmission (show on the wire correctly)
      • Sliding window flow control is working correctly (multiple packets in-flight)
      • ARQ mechanism is working correctly (handle packet loss correctly)
      • Your scores meet the grading criteria (see details on the next two slides)
      • Part 1: Deadline: Mon 23 Sep 17:00 sharp • Make-up deadline: Tue 1 Oct 17:00 sharp
      • Part 2: Deadline: Mon 30 Sep 17:00 sharp • Make-up deadline: Tue 8 Oct 17:00 sharp
      2024-09-05 31Part 1: Grading criteria
      Score at least 3.5 points from the bold items and 5 out of 7 in total
      1. Send multiple packets in-flight + check packet content (1)
      2. Send and receive files with your code without loss (1)
      3. Send one file to other receiver without loss (0.5)
      4. Send one file to other receiver with loss (0.5)
      5. Receive one file from other sender without loss (0.5)
      6. Receive one file from other sender with loss (0.5)
      7. Send one file to multiple receivers without loss (0.5)
      8. Send one file to multiple receivers with loss (0.5)
      9. Send multiple files to other receiver without loss (0.5)
      10. Send multiple files to other receiver with loss (0.5)
      11. Receive multiple files from other sender without loss (0.5)
      12. Receive multiple files from other sender with loss (0.5)
      2024-09-05 **
      >=3.5 points
      >=5 pointsPart 2: Grading criteria
      Score at least 2.5 points from the bold items and 3.5 out of 5 in total
      1. Send multiple packets in-flight + check packet content (1)
      2. Send and receive files with your code without loss (1)
      3. Send one file to other receiver without loss (0.5)
      4. Send one file to other receiver with loss (0.5)
      5. Receive one file from other sender without loss (0.5)
      6. Receive one file from other sender with loss (0.5)
      7. Send one file to multiple receivers without loss (0.5)
      8. Send one file to multiple receivers with loss (0.5)
      9. Send multiple files to other receiver without loss (0.5)
      10. Send multiple files to other receiver with loss (0.5)
      11. Receive multiple files from other sender without loss (0.5)
      12. Receive multiple files from other sender with loss (0.5)
      2024-09-05 33
      >=2.5 points
      >=3.5 pointsPlagiarism*
      • Plagiarism in practical work and computing code
      • “It is important that students ‘do their own work’ when they write computer code, when document an 
      experiment, create a design or answer a mathematical problem. If they do not do these activities 
      themselves, yet claim the results as their own, this is plagiarism.”
      • Students who, with unauthorized aids or otherwise attempt to mislead the exam or when a student's 
      performance is otherwise to be assessed, may lead to disciplinary action.
      2024-09-05 34
      * More information on KTH webpage about Cheating and plagiarismTesting
      • We provide sample applications that you can use to run with your GUDP code
      • VSFtp.java: A class for a simple file transfer protocol
      • VSSend.java: An application for sending files over VSFtp
      • VSRecv.java: An application for receiving files over VSFtp
      • You are responsible for identifying relevant test cases and performing tests
      • Need to complete GUDPSocket.java, SenderThread.java, and ReceiverThread.java
      • Think through the protocol carefully and know how it should work exactly
      • Think through the dynamic behaviour of the GUDP library
      • What happens, and when?
      • Define the protocol states and transitions
      • <current state, event, action, new state>
      • If you have question:
      • Discussion forum: Q&A for lab activities
      • Q&A sessions for verbal discussion or additional support
      2024-09-05 35Test service on http://ik2215.ssvl.kth.se
      • Only accessible within KTH network
      • From outside KTH network, you must connect via KTH VPN-service
      • Part 1: http://ik2215.ssvl.kth.se/prg1
      • Part 2: http://ik2215.ssvl.kth.se/prg2
      • You must provide:
      • Your KTH account i.e., KTH email without the “@KTH.SE” part
      • Your submission file 
      • Part 1: GUDPSocket.java
      • Part 2: SenderThread.java
      • The test runs at 00:00 everyday
      • Slow: 6-10 minutes per submission
      • Results send to the KTH account you provided
      2024-09-05 362024-09-05 37
      ### TEST6: receive one file from other sender with loss (0.5p)
      OK: Your code can receive one file when first BSN is lost
      OK: Your code can receive one file when first DATA is lost
      OK: Your code can receive one file when first FIN is lost
      OK: Your code can receive one file when first ACK is lost
      OK: Your code can receive one file with random loss
      TEST6: OK 0.5p ### TEST7: send one file to multiple receivers without loss (0.5p)
      OK: Your code can send one file to multiple receivers
      TEST7: OK 0.5p ### TEST8: send one file to multiple receivers with loss (0.5p)
      OK: Your code can send one file to multiple receivers
      TEST8: OK 0.5p ### TEST9: send multiple files to other receiver without loss (0.5p)
      OK: Your code can send multiple files to other receiver
      TEST9: OK 0.5p ### TEST10: send multiple files to other receiver with loss (0.5p)
      OK: Your code can send multiple files to other receiver
      TEST10: OK 0.5p ### TEST11: receive multiple files from other sender without loss (0.5p)
      OK: Your code can receive one file from other sender
      TEST11: OK 0.5p ### TEST12: receive multiple files from other sender with loss (0.5p)
      OK: Your code can receive one file from other sender
      TEST12: OK 0.5p
      ##########
      IMPORTANT: You pass only if scores of TEST**6 >=3.5 points and TEST**12 >=5.0 points.
      You get the scores only when you pass. Otherwise, you get 0 points
      RESULTS: PASS
      SCORE: 7.0
      ##########
      OK: Code compiles without error.
      ### TEST1: Send multiple packets in-flight + check packet content (1.0p)
      OK: GUDP version must be 1
      OK: First packet is GUDP BSN (type 2)
      OK: Sequence number is random and not zero or one
      OK: BSN packet contains only GUDP header
      OK: GUDP version must be 1
      OK: Second packet is GUDP DATA (type 1)
      OK: Sequence number should be random and not zero
      OK: Second packet has an increment sequence number
      OK: data packet seems to contain GUDP header + payload
      TEST1: OK 1.0p ### TEST2: send and receive files with your code without loss (1.0p)
      OK: Your code can send and receive one file
      OK: Your code can send and receive multiple files
      TEST2: OK 1.0p ### TEST3: send one file to other receiver without loss (0.5p)
      OK: Your code can send one file to other receiver
      TEST3: OK 0.5p ### TEST4: send one file to other receiver with loss (0.5p)
      OK: Your code can send one file when first BSN is lost
      OK: Your code can send one file when first DATA is lost
      OK: Your code can send one file when first FIN is lost
      OK: Your code can send one file when first ACK is lost
      OK: Your code can send one file with random loss
      TEST4: OK 0.5p ### TEST5: receive one file from other sender without loss (0.5p)
      OK: Your code can receive one file from other sender
      TEST5: OK 0.5p
      Example test output for Part 12024-09-05 38
      ### TEST7: send one file to multiple receivers without loss (0.5p)
      OK: Your code can send one file to multiple receivers
      TEST7: OK 0.5p ### TEST8: send one file to multiple receivers with loss (0.5p)
      OK: Your code can send one file to multiple receivers
      TEST8: OK 0.5p ### TEST9: send multiple files to other receiver without loss (0.5p)
      OK: Your code can send multiple files to other receiver
      TEST9: OK 0.5p ### TEST10: send multiple files to other receiver with loss (0.5p)
      OK: Your code can send multiple files to other receiver
      TEST10: OK 0.5p
      TEST11: SKIPPED 0.0p
      TEST12: SKIPPED 0.0p
      ##########
      IMPORTANT: You pass only if scores of TEST**6 >=2.5 points and TEST**12 >=3.5 points.
      You get the scores only when you pass. Otherwise, you get 0 points
      RESULTS: PASS
      SCORE: 5.0
      ##########
      OK: Code compiles without error.
      ### TEST1: Send multiple packets in-flight + check packet content (1.0p)
      OK: GUDP version must be 1
      OK: First packet is GUDP BSN (type 2)
      OK: Sequence number is random and not zero or one
      OK: BSN packet contains only GUDP header
      OK: GUDP version must be 1
      OK: Second packet is GUDP DATA (type 1)
      OK: Sequence number should be random and not zero
      OK: Second packet has an increment sequence number
      OK: data packet seems to contain GUDP header + payload
      TEST1: OK 1.0p ### TEST2: send and receive files with your code without loss (1.0p)
      OK: Your code can send and receive one file
      OK: Your code can send and receive multiple files
      TEST2: OK 1.0p ### TEST3: send one file to other receiver without loss (0.5p)
      OK: Your code can send one file to other receiver
      TEST3: OK 0.5p ### TEST4: send one file to other receiver with loss (0.5p)
      OK: Your code can send one file when first BSN is lost
      OK: Your code can send one file when first DATA is lost
      OK: Your code can send one file when first FIN is lost
      OK: Your code can send one file when first ACK is lost
      OK: Your code can send one file with random loss
      TEST4: OK 0.5p
      TEST5: SKIPPED 0.0p
      TEST6: SKIPPED 0.0p
      Example test output for Part 2Useful resources
      • Course book: 8th and 7th edition
      • Read Chapter 3.4 through Chapter 3.4.3 Go-Back-N (GBN)
      • TCP Operational Overview and the TCP Finite State Machine (FSM)
      • Producer-consumer in Java: Baeldung, geeksforgeeks
      • Java queue implementations: Oracle, Baeldung, geeksforgeeks, 
      • Java documentation for different classes:
      • DatagramSocket, DatagramPacket, 
      • LinkedList, ArrayDeque
      • Java wait() and notify() methods
      2024-09-05 39What you need to do • Read through relevant materials thoroughly
      • Guaranteed UDP (GUDP) page on Canvas
      • This programming introduction slides
      • Read through the given source code template for the assignment
      • Familiarize with java programming
      • Plan early and work incrementally
      • Submit your code to the test service daily!
      2024-09-05 40

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