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      CS111 編程代做、代寫 C++程序語言

      時間:2024-05-27  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



      Homework 1 -- Evolution of C++
      CS111 & EIE111 -- C++ Programming 2024 Spring

      March. 06, 2024
      The above picture, found on the Internet [1], shows the bicycle design evolving based on reasonable
      ideas. Some practical or reasonable ideas should also drive the migration from C to C++. This project is
      designed to explore the ideas of C++'s evolution.
      I. Overview
      C++ is designed to be more convenient than C, especially for programming scenarios involving
      abstraction. Here, the word "abstraction" relates to other jargon, such as Abstract Data Type (ADT),
      interface, encapsulation, data hiding, etc.
      This project is based on possible customer requests to use music player devices. Such a music player
      should satisfy the following conditions:
      The device stores songs, while each song's information includes
      title: name of the sone
      authors: who wrote the song
      actors: who performed the song
      year: when was it published
      media: the music content.
      Each song has a different id in the device to distinguish it from other songs.
      A song can be added to the device.
      A song can be deleted from the device.
      A song whose title contains certain words (as a substring) can be found.
      A song with a specific ID number can be found
      All the songs in the device can be played together individually.
      The memory(storage) for the device can be cloned or replaced by some backup clone.
      The storage of the device can be emptied.
      The number of songs on the devices can be known.
      A selected song can be copied (cloned)
      A selected song can be played
      A music player's interface exposes the above functions to a customer. However, quite some details of
      the device should be hidden from a customer because customers commonly do not care about technical
      details like the digital format of the media of a song or the memory structure of the device.
      In this project, we will write three different versions of programs using C and C++ to experience the
      advantages of C++ over C.
      II Preparation
      II.1 Prepare the coding software tools
      Be sure that some recommended compilers for C and C++ are installed on your computer and can be
      used at the command line. For more on the recommended compilers, see Appendix A. 2.
      Be sure that a tool for using makefile is available. See Appendix A.3 for how to install and use such
      a tool.
      II.2 Study the provided code.
      A file code.zip is provided. After unzipping it, its folder contains the following content:
      The Compile_and_run folder contains the makefile and running records (screen records of running
      executable files) for Windows or Mac.
      The Utility folder contains the code for generally helpful tools, not just for the Music Player
      program. It includes two groups of files.
      util.h and util.c define some general tools, including the definition of a struct Bytes
      describing a sequence of bytes. test_util.c is the testing file.
      util2.h and util2.cpp implement a Bytes class for a similar purpose. test_util2.cpp is the
      testing file.
      The folder SongPlayer_v1 contains a C program specifying the interface using a common C style.
      The folder SongPlayer_v2 contains a C program that specifies the interface using a class-like style.
      The folder SongPlayer_v3 contains a C++ program that specify the interface using the C++ way.
      III Tasks
      Download code.zip and unzip it into some folder containing the provided program files.
      There are 74 missing code parts, clearly marked as the 74 tasks. Do the tasks of providing the
      missing code. These tasks should be done following the task numbers, from small to large. More
      specifically, the tasks should be done in five sequential stages. Each stage should do the tasks in
      some different files, compile the files to generate the corresponding executable files, and do the
      debugging and testing. The following table lists each stage's program files and executable file
      names.
      stage
      number
      code files
      executable file (.exe or
      .out)
      1 util.c test_util
      2 song_player_v1.c test_v1
      3 song_player_v2.h, song_player_v2.c test_v2
      4 util2.h, util2.cpp test_util2
      5
      song_player_v3.h, song_player_v3.cpp,
      test_song_player_v3.cpp
      test_v3
      Write the report file pjt1_report.docx .
      Fill the Excel file pjt1_self_grading.xlsx .
      Write the answers for the questions in the file pjt1_QA.docx
      IV. Submission
      At most, three students can form a group to submit the homework together. Group members can
      share code and discuss the assignment sufficiently. But sharing between groups is not allowed.
      Each group should do the work independently.
      Only one member of the group should submit the homework files. Ensure the group members'
      names and class info (EIE/CS D1/D2/D3) are mentioned in the report file.
      It is perfectly ok to do the homework alone, i.e., a one-person group.
      Upload your files at the webpage address of this homework on Moodle, including:
      A .zip file made by compressing the whole coding folder. I.e., do all the programming in the
      folder unzipped from code.zip and zip this folder as a .zip file.
      pjt1_report.docx .
      pjt1_self_grading.xlsx .
      pjt1_QA.docx
      Deadline: 11 pm, Saturday, April 6, 2024
      Appendix
      A.1: Knowledge coverage in this assignment
      This project covers practicing a wide range of knowledge items of C and C++. Some knowledge items
      that may not be familiar to a person who has learned C include:
      1. Different ways of describing an interface (for program clients)
      as a group of public functions declared in a .h file (C style)
      as a struct which contains function pointers (C style)
      as a class (C++ style).
      3. Using C++ library container classes like string and vector .
      4. The special class members
      constructors (default constructor, copy constructor ...)
      the destructor
      5. Operator overloading: << [] += =
      6. Using namespace.
      7. Call C code in a C++ program.
      8. Exception handling
      9. Range-based for loop
      10. Design issues of classes, like deep copying.
      A.2: Some recommended compilers
      On Windows:
      gcc for C programs and g++ for C++ programs. MinGW provides these compilers.
      Or, cl (provided by Visual Studio Community) for C and C++.
      On Mac OS X and Linux
      gcc for C programs and g++ for C++ programs.
      A.3: How to use make and makefile
      The make program is usually available on Mac OS or Linux. A similar tool recommended for Windows is
      mingw**-make , provided after MinGW is installed. See [6] for more information on installing such a tool
      on Windows.
      A text file named makefile (case insensitive) records the needed rules for compiling a program. A rule
      usually has the form:
      goal: supporting file names
      a command to generate the target
      After make (or mingw**-make) is installed, we do the following to execute a compiling rule to generate a
      target
      - Step 1: at the command line, change the current folder to the one where the file named "makefile" is
      located.
      - Step 2: use the command:
      make goal
      The power of make is recursive. When executing a rule to reach or generate a goal, all the dependent
      files described in the rule need to be available; when one of the supporting files is missing, other rules
      for generating it will be executed...
      For example, for this project, the following commands are possible:
      make all : generate all the needed executable files depending on binary ( .o or .obj ) files.
      make util.o : generate the file util.o
      make test_util.exe : generate the file test_util.exe, and all the depending on binary files.
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