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      PROG2007代寫、Python/c++程序語言代做

      時間:2024-03-07  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



      Assessment Brief
      PROG2007 PROGRAMMING II
      Summary
      Title Assessment 1
      Type Portfolio
      Due Date Monday 18th March 11:59 pm AEST/AEDT (start of Week 3)
      Length NA
      Weighting 20%
      Academic Integrity
      (See below for limits
      of use where GenAI
      is permitted)
      GenAI MAY NOT be used for this assessment.
      Submission Please see the Submission section below on how to submit your
      assessment.
      Unit Learning
      Outcomes
      This assessment task maps to the following ULOs:
      ULO1: modify and expand short object-oriented programs that use
      standard control structures
      ULO2: design, implement, test, and debug simple programs in an objectoriented programming language
      ULO4: analyse and determine appropriate data structures and iteration
      methods to support a solution.
      Rationale
      No matter what field of IT you go into when you graduate from university, the ability to develop
      software in an object-oriented programming language is an important skill to have. This may seem
      obvious for students planning on a career in software development. However, it's also important for
      those students pursuing careers in fields like networking, cyber security, and data analysis. For
      networking, the ability to develop programs simplifies tasks such as device configuration and
      network analysis. In cybersecurity, it's used to develop programs for penetration testing,
      vulnerability scans, and automation of security incident responses. For data analysis, programming
      enables efficient data manipulation and analysis, making it an indispensable tool for extracting
      insights from large datasets.
      Task Description
      In this assignment, you will start to master a very important component of software development –
      classes and objects. The assignment contains three programming parts as follows:
      • In part one you will modify and expand an existing program that requires one class.
      • In part two you will modify and expand an existing object-oriented program that requires a
      minimum of two classes.
      • In part three you will design and implement a simple object-oriented program that requires
      a minimum of three classes.
      This assignment also requires you to create a video explaining why you completed the assignment
      the way you did.
      You can use PyCharm or VSCode to complete the assignment and your assignment must run using
      Python 3. This is covered in the Getting Started section of MySCU.
      2
      Assessment Brief
      However, when submitting your assignment:
      • Given that your marker may be using a different IDE, you are only required to submit your
      Python files and not your project files.
      • You are also required to use an industry standard plugin in your IDE called WakaTime and
      submit a screenshot of your WakaTime dashboard when submitting your assignment.
      Both above points are covered in the submission instruction video associated with this
      assignment. You can find this video in Task 1 folder under the Assessment Task and Submission
      section. Please DO NOT start the assignment without watching the video.
      Task Instructions
      Part 1 – Simple class
      This part of the assignment assesses:
      • ULO1: modify and expand short object-oriented programs that use standard control structures.
      In the final assignment of Programming I, you were provided with the following code that reads a csv file:
      1. import csv
      2.
      3. with open("student_folder/playerCustomisation.csv", "r") as input_file:
      4. reader = csv.reader(input_file)
      5. for row in reader:
      6. print(row)
      7.
      Your player number was based on the last digit of your student id. For example:
      • A student with a student id 213678** will be customising the game for Player 0
      • A student with a student id 21370098 will be customising the game for Player 8
      Based on your assigned player number (rows 0-9 in the file) you were required to read that row from
      the file and assign the width and height, number of monsters and walls, as well as the player’s
      animal and sound to variables. You then had to create a video and discuss and explain how to use a
      class to store the data.
      In this assignment, you will create and use that class to store the data. You are required to:
      • Design a simple class that is suitable for storing the data associated with your assigned
      player in the file. The file is available in Task 1 folder under the Assessment Task and
      Submission section.
      • Update the code provided above that reads the file. Instead of storing the values associated
      with your player number in variables, you must create an instance of the class and use it to
      store the data associated with your assigned player in the file.
      • Output the object’s attributes formatted for readability.
      You should have a good idea on how you will implement the class for this part of the assessment
      based on the video you made in Programming 1. While designing the class, think about the
      following:
      • What attributes should this class have?
      • Does it require any methods?
      • How can you secure and validate the data in the class?
      3
      Assessment Brief
      Part 2 – Shopping cart system
      This part of the assignment assesses:
      • ULO1: modify and expand short object-oriented programs that use standard control
      structures.
      • ULO4: analyse and determine appropriate data structures and iteration methods to support
      a solution.
      All online shops require a shopping cart system where users can add items, remove items, and view
      their cart contents.
      Imagine that another programmer has started writing the code to implement a shopping cart
      system. However, they are unable to finish, and you must complete the program. You have been
      provided with the following Product class.
      1. class Product:
      2. def __init__(self, product_id, name, description, price):
      3. """
      4. Initialize a new Product instance.
      5.
      6. :param product_id: Unique identifier for the product (int or str)
      7. :param name: Name of the product (str)
      8. :param description: Description of the product (str)
      9. :param price: Price of the product (float or int)
      10. """
      11. self.product_id = product_id
      12. self.name = name
      13. self.description = description
      14. self.price = price
      15.
      16. def display_product_info(self):
      17. """
      18. Display the product's information.
      19. """
      20. print(f"Product ID: {self.product_id}")
      21. print(f"Name: {self.name}")
      22. print(f"Description: {self.description}")
      23. print(f"Price: ${self.price:.2f}")
      24.
      You have also been provided with the following class requirements for the program.
      Product class
      You can make any changes that you think are necessary to the Product class. While doing so,
      consider the following questions:
      • Are any other attributes required? If so, should they be object attributes or class attributes?
      • What other methods would be useful for the product class?
      • How can you secure and validate the data in the Product class?
      Shopping Cart class
      To complete the program, you will need a shopping cart class. The shopping cart class must keep
      track of products a user is planning on buying and have the ability to add products, remove products,
      and display all of the products in the shopping cart. When programming the shopping cart class
      consider the following questions:
      • How are you going to store the products the user is planning on buying (you learned the
      concepts required for this in Programming 1).
      • What attributes should this class have?
      4
      Assessment Brief
      • Does the class require any default parameters?
      • What methods should this class have?
      • How can you secure and validate the data in the shopping cart class?
      Other classes
      You are not required to have any other classes in the program. However, if you want to have
      additional classes you are more than welcome to do so.
      Testing
      To complete this part of the assignment you are required to write the code that demonstrates that
      you can add a product to the shopping cart, remove the product from the shopping cart, and view
      the shopping cart contents.
      Hints
      You have learned all the skills you require to complete this part of the assessment in:
      • Programming 1.
      • In module one and the first half of module 2 (up until the section on inheritance)
      Make sure that you have completed the final activities of module 1 and module 2 as all of the
      concepts required to complete this part of the assessments are demonstrated in the video content
      in these sections.
      Part 3 – Student management system
      This part of the assignment assesses:
      • ULO2: design, implement, test, and debug simple programs in an object-oriented
      programming language.
      • ULO4: analyse and determine appropriate data structures and iteration methods to support
      a solution.
      Imagine you are part of a team that is writing a student management system for the University. Your
      job is to write the component of the student management system that tracks the following:
      • Students.
      • Units.
      • Degrees.
      Your program has the following requirements:
      • Add students, remove students, and view students in a unit.
      • Add units, remove units, and view units in a degree.
      Hints
      • This part is very similar to Part 2 with one additional class.
      • While you should make this program as realistic as possible you do not need to track every
      attribute that a student, unit, or degree would have in the real world.
      Testing
      To complete this part of the assignment you are required to write the code that demonstrates that
      you can:
      • Add a student to a unit, remove a student from a unit, and view all students in the unit.
      • Add a unit to a degree, remove a unit from a degree, and view all units in the degree.
      5
      Assessment Brief
      Hints
      Just like in part 2 of this assignment, make sure that you have completed the final activities of
      module 1 and module 2 as all the concepts required to complete this part of the assessments are
      demonstrated in the video content in these sections.
      Part 4 - Video
      You are required to create a video explaining why you completed the assignment the way that you
      did. Your video should address each part of the assignment separately i.e. cover part one first, then
      part two, then part three. You are not required to explain your code line by line. Rather for each
      part of the assessment your video should focus on the following:
      • The attributes in each class and why you chose them.
      • The methods in each class and what they do.
      • Any techniques you've employed to secure and validate your data.
      • Any design considerations you made when designing your classes.
      • The code you wrote to demonstrate your classes, what it does, and why you wrote it the
      way you did.
      Resources
      Everything that you need to know to complete this assessment was covered in:
      • Programming I
      • Module 1 and the first half of module 2 (up until the section on inheritance) in programming 2.
      Task Submission
      As mentioned at the start of this assessment you can use PyCharm or VSCode to complete the
      assignment and your assignment must run using Python 3. This is covered in the Getting Started
      section of MySCU.
      However, when submitting your assignment:
      • Given your marker maybe using a different IDE you are only required to submit your Python
      files and not your project files.
      • You are also required to use an industry standard plugin in your IDE called WakaTime and
      submit a screenshot of your WakaTime dashboard when submitting your assignment.
      Both above points are covered in the video submission video associated with this assignment.
      Please DO NOT start the assignment without watching the video.
      The video covers how to submit your Python files, your screenshot of the WakaTIme dashboard,
      and your video.
      Please note that all submission instructions in this assignment and the submission video must be
      followed EXACTLY, including the folder names you are instructed to use. Failure to do so will result in
      a requirement to resubmit. The reason for this is as a programmer, you will often work as part of a
      team and will be required to follow design documentation. If the design parameters are not followed
      precisely, bugs will be introduced into the software when all of the individual components of the
      program are assembled.
      6
      Assessment Brief
      Academic Integrity
      Please note the following points:
      • Your source code for this assignment will be run through a plagiarism detection system
      designed for code that compares all assignments and highlights identical or very similar
      submissions. If you are found to have colluded with other students, you will be submitted for
      academic integrity. Test submissions generated using GenAI software will also be included in
      the source code comparison to pick up those assessments that were programmed using
      GenAI.
      • If your marker deems your submission suspicious, you may be asked to attend an interview
      in your tutorial class to explain your code. You may be submitted for academic integrity if
      you cannot explain your code. Possible reasons your submission may be deemed suspicious
      could include:
      o Using programming concepts not taught in the unit.
      o Using programming concepts considered by your marker to be beyond your
      programming abilities as demonstrated in the class.
      o Submitting code suspected of being generated using GenAI software.
      At Southern Cross University, academic integrity means behaving with the values of honesty,
      fairness, trustworthiness, courage, responsibility and respect in relation to academic work.
      The Southern Cross University Academic Integrity Framework aims to develop a holistic, systematic
      and consistent approach to addressing academic integrity across the entire University. For more
      information, see: SCU Academic Integrity Framework
      NOTE: Academic Integrity breaches include unacceptable use of generative artificial intelligence
      (GenAI) tools, the use of GenAI has not been appropriately acknowledged or is beyond the
      acceptable limit as defined in the Assessment, poor referencing, not identifying direct quotations
      correctly, close paraphrasing, plagiarism, recycling, misrepresentation, collusion, cheating, contract
      cheating, fabricating information.
      GenAI May Not be Used
      Generative artificial intelligence (GenAI) tools, such as ChatGPT, may not be used for this assessment task. You
      are required to demonstrate that you have developed the unit’s skills and knowledge without the support of
      GenAI. If you use GenAI tools in your assessment task, it may result in an academic integrity breach against
      you, as described in the Student Academic and Non-Academic Misconduct Rules, Section 3.
      Special Consideration
      Please refer to the Special Consideration section of Policy.
      https://policies.scu.edu.au/document/view-current.php?id=140
      Late Submissions & Penalties
      Please refer to the Late Submission & Penalties section of Policy.
      https://policies.scu.edu.au/view.current.php?id=00255
      7
      Assessment Brief
      Grades & Feedback
      Assessments that have been submitted by the due date will receive an SCU grade. Grades and
      feedback will be posted to the ‘Grades and Feedback’ section on the Blackboard unit site. Please
      allow 7 days for marks to be posted.
      8
      Assessment Brief
      Assessment Rubric
      Marking Criteria and %
      allocation
      High Distinction
      (85–100%)
      Distinction
      (75–84%)
      Credit
      (65–74%)
      Pass
      (50–64%)
      Fail
      0–49%
      Enhancing objectoriented programs
      (Parts 1 and 2)
      (ULO1)
      20%
      Demonstrates
      exceptional proficiency
      in enhancing an
      existing objectoriented program
      utilizing all of the
      concepts covered in
      Module 1 and the first
      half of Module 2.
      Demonstrates
      advanced expertise in
      enhancing an existing
      object-oriented
      program, applying key
      concepts from Module
      1 and early Module 2,
      with minor areas for
      improvement.
      Shows solid
      understanding and skill
      in enhancing an
      existing objectoriented program with
      Module 1 and early
      Module 2 concepts,
      despite some
      inconsistencies.
      Displays basic skill in
      enhancing an existing
      object-oriented
      program using
      foundational concepts
      from Module 1 and
      early Module 2, though
      the application is
      somewhat shallow and
      incomplete.
      Shows insufficient
      understanding and
      application of Module
      1 and early Module 2
      concepts in enhancing
      an existing objectoriented program,
      indicating a
      fundamental
      implementation
      shortfall.
      Design object-oriented
      programs
      (Parts 2 and 3)
      (ULO2)
      30%
      Demonstrates
      exceptional proficiency
      in designing and
      implementing an
      object-oriented
      program utilizing all of
      the concepts covered
      in Module 1 and the
      first half of Module 2.
      Demonstrates
      advanced expertise in
      designing and
      implementing an
      object-oriented
      program, applying key
      concepts from Module
      1 and early Module 2,
      with minor areas for
      improvement.
      Shows solid
      understanding and skill
      in designing and
      implementing an
      object-oriented
      program with Module
      1 and early Module 2
      concepts, despite some
      inconsistencies.
      Displays basic skill in
      designing and
      implementing an
      object-oriented
      program using
      foundational concepts
      from Module 1 and
      early Module 2, though
      the application is
      somewhat shallow and
      incomplete.
      Shows insufficient
      understanding and
      application of Module
      1 and early Module 2
      concepts in designing
      and implementing an
      object-oriented
      program, indicating a
      fundamental
      implementation
      shortfall.
      Data Structures and
      Methods
      (Parts 2 and 3)
      (ULO4)
      30%
      Demonstrates
      exceptional proficiency
      in using data structures
      and programming
      associated methods to
      Demonstrates
      advanced expertise in
      using data structures
      and programming
      associated methods to
      Shows solid
      understanding and skill
      in using data structures
      and programming
      associated methods to
      Displays basic skill in
      using data structures
      and programming
      associated methods to
      manipulate the data
      Shows insufficient
      understanding in using
      data structures and
      programming
      associated methods to
      9
      Assessment Brief
      manipulate the data
      structure to meet the
      programs
      requirements.
      manipulate the data
      structure to meet the
      programs
      requirements.
      manipulate the data
      structure to meet the
      programs
      requirements.
      structure to meet the
      programs
      requirements.
      manipulate the data
      structure to meet the
      programs
      requirements.
      Explain Design and
      Implementation
      Decisions in Video
      (ULO1 ,2, 4)
      20%
      Provides an
      exceptionally clear,
      comprehensive, and
      insightful explanation
      of design and
      implementation
      decisions,
      demonstrating
      advanced
      understanding and
      reasoning that
      significantly enhances
      the assignment's
      objectives.
      Provides a very
      detailed and coherent
      explanation of design
      and implementation
      choices, showing a high
      level of understanding
      and analytical thinking
      with minor areas for
      further clarification.
      Explains design and
      implementation
      decisions clearly
      communicating the
      rationale behind
      approaches with some
      room for deeper
      analysis or clarity.
      Adequately explains
      design and
      implementation
      decisions, covering
      basic rationales and
      justifications but with
      some gaps in clarity or
      detail.
      Fails to provide a
      coherent explanation
      of design and
      implementation
      decisions, with
      significant gaps in
      understanding or the
      ability to articulate the
      reasoning behind
      approaches.
      10
      Assessment Brief
      Description of SCU Grades
      High Distinction:
      The student’s performance, in addition to satisfying all of the basic learning requirements, demonstrates distinctive insight and ability in researching, analysing and
      applying relevant skills and concepts, and shows exceptional ability to synthesise, integrate and evaluate knowledge. The student’s performance could be described as
      outstanding in relation to the learning requirements specified.
      Distinction:
      The student’s performance, in addition to satisfying all of the basic learning requirements, demonstrates distinctive insight and ability in researching, analysing and
      applying relevant skills and concepts, and shows a well-developed ability to synthesise, integrate and evaluate knowledge. The student’s performance could be described
      as distinguished in relation to the learning requirements specified.
      Credit:
      The student’s performance, in addition to satisfying all of the basic learning requirements specified, demonstrates insight and ability in researching, analysing and applying
      relevant skills and concepts. The student’s performance could be described as competent in relation to the learning requirements specified.
      Pass:
      The student’s performance satisfies all of the basic learning requirements specified and provides a sound basis for proceeding to higher-level studies in the subject area.
      The student’s performance could be described as satisfactory in relation to the learning requirements 請加QQ:99515681  郵箱:99515681@qq.com   WX:codehelp

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