日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代做CS3357A、代寫Python設計編程

時間:2023-12-09  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯


CS3357A COMPUTER NETWORKING

Assignment #4: Building a multi-player server-client snake game.

Assignment Purpose

The goal of this assignment is to extend the functionality of the previously developed Snake

game to support three additional features:

** The server should handle multiple clients/snakes simultaneously. Each client will have its

own snake, enabling a multiplayer environment where multiple snakes share the field.

Each client will receive a game state that includes the position of all snakes to display

them. You can decide colors. Check the “Communication Protocol and Game State”

section for instruction on implementing the multi-player feature.

2- While playing, Clients can send a public message to the server to be broadcasted to all

clients. Check the chatting section for instruction on implementing the public messaging

part.

3- Both the server and the clients encrypt their messages using RSA encryption algorithm.

In the RSA algorithm, each party generates a key pair (public key, private key), where the

private key is kept as a secret at the sender and is used to encrypt the sender messages,

and the public key is publicly shared with the receiver and is used to decrypt the

messages at the receiver side. Check the Encryption section for instruction on

implementing messages and control inputs encryption.

The image below shows the game window that should be displayed on the client side in this

assignment.

 

Figure 1 A screenshot showing the graphical interface of the snake game on the client side, containing three snakes and 4 snacks.

The screenshot also shows the terminal of one of the three connected clients with messages exchanged between clients.

The server is responsible for:

1. Accepting multiple client connections.

2. Managing the game's logic for all connected clients.

3. Broadcasting the game state to all clients.

4. Receiving and parsing each client's input commands.

5. Applying the received game controls to update the game state.

6. Receive public messages from clients and broadcast them to all clients.

7. Encrypting outgoing public messages.

8. Decrypting incoming controls inputs and public messages.

The snake client is responsible for:

1. Connecting to the server.

2. Sending control inputs to the server.

3. Receive and parse the game state.

4. Displaying the game interface with all the snakes based on the received game state.

5. Send public messages to the server.

6. Receive the public messages broadcasted by the server and display them on the terminal.

7. Encrypts outgoing control inputs and public messages before sending them to the server.

8. Decrypts incoming public messages received from the server.

Assignment Description

Modify the snake_server.py and snake_client.py files of assignment 3 to support handling multiple players,

RSA-based secure communication, and public messaging between clients. Each client will be assigned a

snake where he will be able to control it by sending encrypted control inputs to the server. On the other

hand, the server managesthe game logic including recording snakes and snacks positions; applying control

inputs; and returning the game state.

In the previous assignment (assignment #3), you were given the server side code which is separated into two

files: snake.py and snake_server.py, and you had to implement the client side code. These files will be used

as the starting code for this assignment.

In this assignment, no new files are given, but you are required to use and modify the server/client

code files of the previous assignments to support the new functionalities.

As this assignment builds on previous ones, the following diagrams illustrate the connection between

assignment 2, assignment 3, and assignment 4:

Figure 2 In the chatting application of assignment 2, the server can handle concurrent client connections. A connected client can

send a public message to the server to be broadcasted to all clients. No encryption is used.

Figure 3 In the single-player snake game of assignment 3, the server can accept a connection from a single client. Each cycle, the

client will send a control input, for example “get”, and the server will reply with the game state. Finally, the client uses the game

state to draw the game display. No encryption is applied; the server and client send data as plain text.

Figure 4 In assignment 4, you are required to implement a multi-player snake game. There are few differences between this

version of the game and the version implemented in the previous assignment. First, the server can accept concurrent client

connections. Once a client connects to the server, the server deploys a new snake and assigns it to that user. Second, in addition

to control inputs, clients can send public messages. Third, control inputs and public messages (sent by both the server and

clients) are encrypted using RSA encryption algorithm.

Snake game

The snake game that we will implement in this assignment is similar to the one implemented in the previous

assignment with additional features.

The rules of the game are implemented in the snake.py file which is used by the server script

(snake_server.py).

Game controls

In assignment 3, we implemented seven game controls sent by the client to enable him to control

the snake. Since we are using the code scripts of the previous assignment as a starting code for

this assignment, these seven game controls are still used in this assignment. However, feel free to

change the format of the control messages. For example, instead of sending the get command as

“get”, you can send “control:get” instead. This way the server knows this is a control input and

not a public message that should be broadcasted to all clients.

Chatting

Players will be able to send a message to all other players by sending a message to the server and the server

will broadcast the message to all players. Therefore, in each cycle, the server can receive a control input or a

message from each client. The two conditions apply:

1. A player can only send a public message to all players, he cannotsend a private message to a

particular player. For example, if three players are connected, A, B, and C. Player A can send a

public message to the server and the server will broadcast this message to A, B, and C. Player A

can’t send a private message to player B or C.

2. Instead of having the user type in the message it wants to send to the server, each player should

have a set of predefined messages each associated with a hotkey. When the user presses a hotkey,

the corresponding message should be sent to the server to be broadcasted to all other players. Each

player choosesits unique set of messages. For example, player A can have the following set of

messages: [“Congratulations!”, “It works!”, “Ready?”] assigned to the following keys: [‘z’, ‘x’, ‘c’].

When user A pressesthe key ‘x’, the message “It works!” should be sent to the server. The server

will then broadcast the message to users B and C. Upon receiving player A’s message from the

server, users B and C will display the received message on their terminal. You are required to

implement a client that has a set of three predefined messages each assigned a key.

Encryption

RSA Encryption Workflow

Consider a client k that wants to securely communicate with a server using RSA algorithm. First,

client k must generate its own RSA key pair: (client_k_public_key, client_k_private_key). When

client k connects to the server, it will send its public key to the server. After that, whenever Client

k wants to send a message to the server, it will encrypt the message using its own private key,

and send the encrypted message to the server, the server will then use client_k_public_key to

decrypt the received encrypted message. Similarly, the server will construct its own RSA key

pair: (server_public_key, server_private_key). The server will share its public key with every

client that connects to it. After that, if the server wants to send an encrypted message to client k,

it will encrypt the message using its own private key. Client k will then be able to decrypt the

received message using the server’s public key.

What to encrypt

In this assignment, the server exchanges various types of data with clients. Each cycle, the client

must send a control message and possibly a public message to be broadcasted to all clients. On

the other hand, the server sends the game state and the public messages that it received from any

client to broadcast to other clients. Therefore, the client can send two types of data: control

inputs and public messages, and the server can send two types of data: the game state and public

messages. You are required to encrypt all the exchanged data between the server and client

except the game state which can be sent without encryption. We don’t encrypt the game state

because encryption becomes more expensive (takes a lot of time) as the length of the text to be

encrypted grows.

Communication protocol and game state

In the previous assignment, the exact form of the game state was provided which contains the coordinates of

the snakes and the coordinates of the snacks separated by a “|” character. As this assignment introduces

more features that require adjusting both the server and client scripts, the communication protocol provided

for the previous assignment will not work. For example, in the previous assignment, the server and the client

exchange the control inputs and the game state each cycle. In this assignment, clients can send a public

message to the server to be relayed to the other clients. Therefore, the communication protocol should be

redesigned such that under the new communication protocol, the client can send both types of data (i.e.

control inputs and public messages), and the server can differentiate between both types.

Redesign the game communication protocol. This includes re-formatting of the control inputs and the

game state; and modifying the sequence and contents of exchanged data. Feel free to make any changes in

the client and server scripts of the previous assignment to add the new functionalities (multi-client

connection, public chatting between clients, and message encryption).

Deliverables

Submit four files:

1. snake_server.py: Snake game server-side code which can handle multiple client connections and

public messaging.

2. Snake.py: Helper file for snake_server.py. It contains the functions to handle the game logic.

3. Screenshot.png: Screenshot of the game display showing at least three players (snakes) in the field.

The screenshot should also show the terminal of one of the clients with exchanged messages printed

on the terminal (similar to figure 1).

4. snake_client.py: Snake game client side

Use the snake.py, snake_server.py, and snake_client.py files from the previous assignment as starting

code. Modify these files as you want to implement the features of this assignment.

Rubric

This assignment is out of 50. Marks are distributed as follows:

1. Server can handle multiple client connections concurrently. 5 marks

2. Server manages the game's logic for all clients(the game runs as intended). 10 marks

3. Server receives messages from clients and broadcasts them to all clients. 5 marks

4. Server broadcasts the game state to all clients. 5 marks

5. Server encrypts the public messages it broadcasts to clients. 5 marks

6. Client displays the game with all snakes based on the received game state. 5 marks

7. Client sends movement commands to the server. 5 marks

8. Client sends a message to the server when the user presses the assigned hotkey. 5 marks

9. Client encrypts the control inputs and public messages it sends to the server. 5 marks

Late submission

Late assignments will be accepted for up to two days after the due date, with weekends

counting as a single day; the late penalty is 20% of the available marks per day. Lateness is

based on the time the assignment is submitted.

Extensions will be granted only by your course instructor. If you have serious medical or

compassionate grounds for an extension, you must take supporting documentation to the

Academic Counselling unit of your faculty, who will contact the instructor.

請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

 

掃一掃在手機打開當前頁
  • 上一篇:ACS133編程代寫、代做MATLAB程序語言
  • 下一篇:CP1404程序代做、代寫Java,c++編程設計
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        中国成人在线视频| 老司机凹凸av亚洲导航| 韩曰欧美视频免费观看| 久热re这里精品视频在线6| 欧美一级免费视频| 伊人久久av导航| 亚洲精品综合精品自拍| 国产裸体写真av一区二区| 国产精品豆花视频| 亚洲第一精品在线| 极品少妇一区二区三区精品视频| 午夜精品久久久| 亚洲一级特黄| 亚洲视频专区在线| 亚洲在线观看免费视频| 羞羞答答国产精品www一本| 国产精品一区二区久久国产| 日韩网站免费观看| 欧美日韩国产综合久久| 欧美亚韩一区| 狠狠色狠狠色综合人人| 国产亚洲永久域名| 亚洲国产小视频在线观看| 国产精品美女在线| 亚洲永久免费精品| 亚洲精品自在在线观看| 亚洲黄色免费网站| 在线视频中文亚洲| 国内精品**久久毛片app| 免费h精品视频在线播放| 免费视频最近日韩| 美玉足脚交一区二区三区图片| 欧美日韩在线大尺度| 欧美午夜片在线观看| 国产精品视频网站| 美女主播精品视频一二三四| 欧美日韩国产成人高清视频| 小嫩嫩精品导航| 欧美日韩高清在线观看| 亚洲国产一区二区视频| 在线观看不卡av| 久久久女女女女999久久| 在线亚洲一区观看| 亚洲国产99精品国自产| 欧美怡红院视频一区二区三区| 欧美日韩成人综合在线一区二区| 国产欧美日韩亚洲精品| 国产毛片精品国产一区二区三区| 亚洲美女免费精品视频在线观看| 欧美三级乱码| 欧美日韩一区综合| 国产精品视频网址| 亚洲激情第一页| 雨宫琴音一区二区在线| 亚洲精品欧美日韩专区| 欧美人与性动交a欧美精品| 久久频这里精品99香蕉| 亚洲午夜电影在线观看| 久久综合一区| 国产欧美精品在线观看| 国产精品日日摸夜夜摸av| 91久久国产综合久久91精品网站| 国产亚洲福利一区| 欧美日韩系列| 国产日韩欧美日韩大片| 在线播放国产一区中文字幕剧情欧美| 久久视频国产精品免费视频在线| 亚洲女人小视频在线观看| 国产农村妇女毛片精品久久莱园子| 美女在线一区二区| 久久久www成人免费毛片麻豆| 牛牛影视久久网| 91久久国产综合久久蜜月精品| 亚洲一区二区三区四区在线观看| 欧美极品一区二区三区| 国产日产欧美精品| 欧美丰满高潮xxxx喷水动漫| 欧美全黄视频| 亚洲一级电影| 欧美日韩高清不卡| 蜜臀va亚洲va欧美va天堂| 亚洲影院污污.| 国产亚洲欧美一区二区三区| 国产精品久久久久久一区二区三区| 亚洲美女中出| 玖玖国产精品视频| 国产亚洲精品bt天堂精选| 欧美国产日韩一区二区| 在线午夜精品自拍| 国产精品国产自产拍高清av| 香蕉av777xxx色综合一区| 欧美成人精品影院| 国产手机视频一区二区| 亚洲电影在线免费观看| 欧美激情一级片一区二区| 在线亚洲成人| 国产精品揄拍一区二区| 免费成人你懂的| 欧美成va人片在线观看| 久久久久久午夜| 亚洲一区免费网站| 欧美一区二区三区精品电影| 精品动漫av| 久久免费少妇高潮久久精品99| 国产一区二区三区四区| 久久黄色影院| 国产精品国产福利国产秒拍| 午夜精品久久99蜜桃的功能介绍| 欧美日韩免费一区| 欧美区视频在线观看| 噜噜噜噜噜久久久久久91| 久久嫩草精品久久久久| 免费观看国产成人| 日韩视频一区| 亚洲高清在线视频| 欧美日韩在线精品一区二区三区| 欧美日韩中文字幕在线视频| 久久免费国产| 国精品一区二区| 亚洲国产精品电影| 国产精品一区=区| 一区二区视频免费在线观看| 欧美大片在线观看一区二区| 欧美大片在线看免费观看| 欧美久久久久免费| 最新高清无码专区| 欧美一区二视频在线免费观看| 久久精品国内一区二区三区| 免费成年人欧美视频| 国产精品久久久久av免费| 加勒比av一区二区| 欧美激情成人在线| 国产亚洲视频在线| 国产日韩高清一区二区三区在线| 欧美一区二区黄| 欧美黑人国产人伦爽爽爽| 欧美日韩的一区二区| 亚洲国内自拍| 免费观看在线综合| 欧美午夜一区二区福利视频| 日韩一区二区免费高清| 国产日韩1区| 在线视频欧美日韩精品| 国产日韩欧美中文| 亚洲国产婷婷香蕉久久久久久99| 亚洲第一毛片| 国产欧美日韩精品专区| 国产精品成人一区二区三区夜夜夜| 久久精品国产v日韩v亚洲| 亚洲乱码国产乱码精品精| 久久久久看片| 91久久精品www人人做人人爽| 亚洲国产成人精品久久| 欧美激情视频一区二区三区免费| 黑人巨大精品欧美一区二区| 国产精品高潮呻吟久久av无限| 亚洲一区二区三区精品在线| 伊人伊人伊人久久| 国产亚洲福利| 欧美专区中文字幕| 一区二区三区三区在线| 久久成人免费视频| 国产精品av久久久久久麻豆网| 国产亚洲激情在线|