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      EEEN30141代寫、C++語言程序代做

      時間:2023-11-22  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯


      EEEN30141 Concurrent Systems

      1. Introduction and Overview

      The coursework is in three parts that will fit together into the simulation of four-by-one

      hundred metres sprint relay race1. The race consists of NO_TEAMS competing teams and

      each team has NO_MEMBERS members. NO_TEAMS and NO_MEMBERS are both four.

      The three parts of the coursework are as follows:

      • Part 1: This is concerned with creating and starting a two dimensional array of

      threads, each thread representing a runner, interrogating thread properties, and

      using random numbers and time delays to represent each runner’s race time. It

      also involves these use of C++ maps.

      • Part 2: This involves synchronising threads at the start of the race, at the baton

      exchanges and ensuring that there is only one winner – photo-finishes are not

      allowed in this simulation!

      • Part 3: Integrates the code from parts 1 and 2 into the compete simulation.

      Although the coursework should be undertaken in the three parts described above, there is

      only one submission of the complete program, or as much of it as you have completed by

      the deadline.

      1.1 Development Environment

      You should use the Microsoft Visual Studio IDE to develop your code. This is available on

      the Computer Clusters in Engineering Building A and for download via the instruction on the

      unit’s Blackboard pages.

      1.2 Contact Sessions

      The coursework assignment is an individual piece of work that you should complete

      independently in your own time (as specified in the Unit Delivery Plan).

      There will be a number of one hour lab sessions attended by staff and GTAs to enable you

      ask questions about the assignment and seek advice on your code. There will also be code

      surgeries run by the Unit Coordinator. Attendance at these sessions is not compulsory.

      The schedule of sessions will be published separately.

      1.3 Submission of Coursework

      The submission of your coursework should a single .zip file. NO OTHER COMPRESSION

      FORMAT THAN .ZIP WILL BE ACCEPTED, and if you upload a file in a different format (such

      as .7z, .rar etc) you will receive a mark of ZERO. This uploaded .zip file should contain

      1 https://en.wikipedia.org/wiki/4_%C3%97_100_metres_relay.

      3

      your Visual Studio project, including all the source files and headers. A marker should be

      able to access you code by double clicking the .vcxproj file, and then building it.

      The upload deadline is 13.00 MONDAY 27th NOVEMBER 2023 (week 10). The standard

      Departmental penalties for late submissions apply.

      Further details about the upload will be provided later.

      2. Overview of Part 1

      The objective of this part is to write a C++ program that declares a two dimensional array of

      thread objects, each of which executes the function run and represents an athlete

      competing in the race. The athlete’s time to complete the race is simply a random number,

      which is used to produce a time delay in the run function.

      The initial version of run to be developed in Part 1 has the following prototype:

      void run(Competitor& c);

      Class Competitor will be provided for you to use. It is discussed in Section 3 below. Note that

      it requires a small, but non-trivial extension. Objects of class Competitor identify the

      athletes in the race.

      run should sleep for a random period that is compatible with the time taken to run

      100 m by a professional athlete2, and print out the calling thread’s id.

      To create an array of threads, you will need to use class thread’s default constructor in

      the array declaration. The default constructor is briefly introduced near the end of Lecture 4

      (slide Threads, Thread Objects and Move Assignment) and one of the example programs

      illustrates one way of using it. A thread must then be assigned to each element of the array.

      You are expected to do some Internet research on the exact details of how to accomplish

      this, although it is straightforward.

      The Lecture 4 slide mentioned above also provides an example of how to find the identifier

      given to a thread by the underlying run-time system.

      3. class Competitor

      This allows the program to specify the name of an athlete and the name of the team to

      which they belong. The basic version of this class, which is usable at the start of the

      coursework is as follows:

      2 The women’s world record for the 100 m sprint is 10.49 s, set by Florence Griffith-Joyner (US). The men’s

      record is 9.58 s, set by Usain Bolt (Jamacia).

      4

      Competitor.h

      #pragma once

      #include <string>

      using namespace std;

      class Competitor {

      // created in main, never updated, passed to a thread, placed in map

      private:

       string teamName;

       string personName;

      public:

       Competitor();

       Competitor(string tN, string pN);

       void setTeam(string tN);

       string getTeam();

       void setPerson(string pN);

       string getPerson();

       static Competitor makeNull();

       void printCompetitor();

      };

      Competitor.cpp

      #include "Competitor.h"

      #include <iostream>

      Competitor::Competitor() {}

      Competitor::Competitor(string tN, string pN) : teamName(tN), personName(pN) {}

      void Competitor::setTeam(string tN) { teamName = tN; }

      string Competitor::getTeam() { return teamName; }

      void Competitor::setPerson(string pN) { personName = pN; }

      string Competitor::getPerson() { return personName; }

      Competitor Competitor::makeNull() { return *(new Competitor(" ", " ")); }

      void Competitor::printCompetitor() {

       std::cout << "Team = " << teamName << " Person = " << personName << std::endl;

      }

      The class has two data members of type string: teamName and personName, that enable

      individual athletes to be specified in terms of their team and name e.g., Jamacia and Bolt.

      There is a default constructor and a constructor that allows these data members to be

      initialised. set and get functions that are common in data holding classes to modify and

      return the values of data members are also included. printCompetitor simply prints the

      current values of teamName and personName.

      The makeNull member function returns a ‘null Competitor’ object whose data members

      are both a single character of white space. It can be useful when writing a class to define

      and implement a null object, and this is the case here, as discussed in the Appendix.

      When a thread is created it is given a thread id by the underlying run-time system (the code

      provided by the compiler that interfaces with the Operating System). Lecture 4 explains how

      this id can be found. The id and the corresponding Competitor object should be stored in a

      map container (see line 8 in the pseudo code of Section 4) and Appendix A1.2. This enables

      a thread to determine which Competitor it represents.

      5

      4. First Version of the Program

      A skeleton of the first version of the program is shown and explained below

      1. #include <iostream>

      2. #include <string>

      3. #include //other .h files

      4. // Random number generation – see Appendix 1.1

      5. const int NO_TEAMS = 4; // number of teams in the race

      6. const int NO_MEMBERS = 4; // number of athletes in the team

      7. void run(Competitor& c) {

      8. // store thread id and competitor in a map

      9. // delay for random period

      10. // print message stating which competitor has just ‘finished’

      11. }

      12. int main() {

      13. thread theThreads[NO_TEAMS][NO_MEMBERS];

      14. Competitor teamsAndMembers[NO_TEAMS][NO_MEMBERS];

      15. // define elements of teamsAndMembers

      16. // create threads (elements of theThreads)

      17. // join threads

      18. }

      Notes:

      Line 3: You will need to #include other header files to complete this part of the

      coursework.

      Line 5: Global constant representing the number of teams in the race.

      Line 6: Global constant representing the number of athletes in each team.

      Line 7: This is the function executed by each of the threads. It must be passed a

      Competitor object that defines which team and athlete the thread represents.

      Line 8: The thread id and Competitor should be stored in a map container. This supports

      a mapping between the system thread id and the identity of the athlete

      represented by the thread. It is needed because thread ids are system generated

      and so it is difficult to know which thread is running a particular Competitor. If

      this information is stored in a map then the identity of the Competitor can be

      found from the thread id. See Appendix 1.2.

      Line 9: This delay represents the time taken for an athlete to run 100 m. This will be a

      random number between the world record time and 12 s.

      Line 10: This involves calling the printCompetitor member function for the Competitor

      object passed to run.

      Line 13: The declaration of the two dimensional array of threads.

      Line 14: The declaration of the two dimensional array of Competitors.

      Line 15: This will be multiple lines in your code, each line defining a Competitor in term of

      their team name and person (family) name.

      Line 16: Again, this will be multiple lines within your code that creates the threads.

      Line 17: All the threads should be joined. Multiple lines in your code.

      6

      5. Thread Safety

      Besides writing some parts of the ThreadMap class, you should consider whether part or all

      of the class needs to be thread-safe. Thread safety ensures that objects of a class can be

      used reliably in the presence of multiple threads without suffering from concurrency-related

      problems. THIS IS A PART OF THE ASSESSMENT OF THE FINAL PROGRAM.

      If you decide that Thread safety is relevant, then you should use appropriate techniques to

      ensure it. These must be consistent with good program practice as well as being effective.

      6. Advice

      You should aim to complete this part of the assignment by the start of

      week 7.

      7

      Appendix: Additional Information

      A1.1. Random Numbers

      The assignment requires the use of random numbers. The standard C/C++ rand and srand

      functions have limitations, and so the Mersenne Twister algorithm is used. This is a

      powerful and commonly used technique, which is built into C++ via the class mt19937,

      available via random.h.

      The Twister algorithm is contained in the wrapper class RandomTwister, shown below.

      The uniform_int_distribution template is used which provides a uniform, discrete

      probability distribution within a defined range, where the numbers within the range have

      the same probability of selection3 . These facilities have been used to build the class

      RandomTwister below that is provided in the skeleton code, available on Blackboard.

      class RandomTwister {

      private:

       std::mt19937 rnd; // rnd is an object of class mt19937

       std::mutex mu;

      public:

      RandomTwister() : rnd(std::chrono::high_resolution_clock::now().

      time_since_epoch().count()){ }

       int randomPeriod(int l, int u) {

       std::lock_guard<std::mutex> guard (mu);

       std::uniform_int_distribution<int> dis(l, u);

       int n = dis(rnd);

       return n;

       }

      };

      RandomTwister rt;

      rt should be a global variable4.

      A1.2. Maps

      Object Oriented Programming makes use of the idea of Container Classes – classes that

      store many instances of objects of some other class. Buffers and stacks are examples of

      Container Classes that you have already encountered, but there are many others, including

      sets, lists, trees and graphs.

      Different Container Classes efficiently support different access patterns to the data stored in

      them, and a key programming skill is choosing a good container for a particular application.

      Buffers support FIFO access that is needed in Producer-Consumer problems, Stacks support

      LIFO access which is needed in compilers and navigation applications, amongst others.

      3 See https://cplusplus.com/reference/random/uniform_int_distribution 4 Global variable should be avoided as they can introduce difficult-to-find errors. However, the state of rt is not

      changed – it simply produces random numbers when randomPeriod is called, so cannot cause errors of the

      kind that were just mentioned.

      8

      C++ is supported by the Standard Template Library (STL) which provides a large library of

      classes, many of which are Container Classes. The library is based on templates so that the

      type of object stored can be customised for a particular application.

      In this part of the assignment, you need to use the STL library map class. A map is an

      associative container that uses a key to locate a mapped value. In a sense, it provides an

      abstraction of an array. In an array, the desired element is specified by an integer index. In

      a map the ‘index’ is the key and can be of any type. Each mapped value is associated with

      a unique5 key.

      An example of a map is shown below6. Each map entry is a pair – the first item (the key) is a

      Roman numeral between one and ten. The second item in the pair is the text representing

      the same number in decimal. In a program that used this map, both the Roman numeral and

      the text decimal number would be strings. The map allows the program to specify the

      Roman numeral and to find the corresponding text name.

      Roman numeral

      (key)

      Text decimal number

      (mapped value)

      i one

      ii two

      iii three

      iv four

      v five

      vi six

      vii seven

      viii eight

      ix nine

      x ten

      In the assignment, the key is the system thread id, and the data element associated with

      the key is the Competitor. Why is this helpful? Well, a thread can discover its id via the

      get_id function from the this_thread namespace (see lecture 4). However, a thread

      cannot know the Competitor that it represents. Hence the ‘mapping’ between thread id and

      Competitor is stored in a map.

      When a thread needs to know which Competitor it represents (e.g., for providing output

      that can be understood by users, such as printing the finishing order of the teams), it finds

      its id by calling get_id and then requests the map to provide the Competitor that

      corresponds to the thread id.

      5 If you attempt to insert a pair with a key that is already in the map, then the insertion will fail, but no error is

      flagged.

      6 Not a very useful one!

      9

      6.1 Using Maps in this Assignment

      In order to use maps in this application it is necessary to use a ‘wrapper class’ – a class that

      is based on the STL map, but which provides some extra functionality. This is called

      ThreadMap.

      Like most classes in the STL, maps have many member functions. However, for this

      assignment you will only need to use the following (at most)7:

      • begin() – Returns an iterator to the first element in the map

      • end() – Returns an iterator to the notional element that follows last element in the

      map

      • size() – Returns the number of elements in the map

      • insert(keyvalue, mapvalue) – Adds a new pair to the map

      • find(keyvalue) – Returns an iterator that indicates the map entry containing the

      key value. If the key value is not present in the map, find returns an iterator to end()

      (see above).

      An iterator can be thought of as a pointer which can be moved to point to each map

      element in turn. Hence iterators can be used to search for an entry (as with the find

      function above), or to ‘visit’ every element e.g., if the contents of the map are to be printed

      out.

      6.2 Wrapper Class – ThreadMap

      Here is the header file for the wrapper class ThreadMap (also included in the Part 1

      skeleton program):

      1. #include <map>

      2. #include "Competitor.h"

      3. ...

      4. class ThreadMap {

      5. private:

      6. std::map <std::thread::id, Competitor> threadComp;

      7. public:

      8. ThreadMap();

      9. void insertThreadPair(Competitor c);

      10. Competitor getCompetitor();

      11. void printMapContents();

      12. int ThreadMapSize();

      13. };

      Line 1: This must be included to enable the creation of a map objects.

      Line 2: The map will store Competitor objects, so this is needed.

      Line 6: This declares a map called threadComp, whose entries are thread id/Competitor

      pairs, as specified by the types within the angle brackets.

      Line 8: constructor.

      7 See https://thispointer.com/stdmap-tutorial-part-**usage-detail-with-examples/

      10

      Line 9: This function inserts a thread id/Competitor pair into the map threadComp.

      Line 10: This member function returns the Competitor corresponding to the id of the thread

      that calls it.

      The following is part of ThreadMap.cpp:

      1. #include "ThreadMap.h"

      2. ThreadMap::ThreadMap() {}; // constructor

      3. void ThreadMap::insertThreadPair(Competitor c) {

       // create a threadID, Competitor pair using a call to std::make_pair

       // store the pair in the map using the map insert member function

       }

      4. Competitor ThreadMap::getCompetitor() {

      5. std::map <std::thread::id, Competitor>::iterator

       it = threadComp.find(std::this_thread::get_id());

      6. if (it == threadComp.end())

      7. return Competitor::makeNull();

      8. else

      9. return it->second; // the second item in the pair (the Competitor)

      10.}

      11.void ThreadMap::printMapContents() {

      12. std::cout << "MAP CONTENTS:" << std::endl;

      13. std::map <std::thread::id, Competitor>::iterator it = threadComp.begin();

       // you need to write the rest!

      14. cout << "END MAP CONTENTS" << endl;

      15.}

      16. int ThreadMap::ThreadMapSize() { return threadComp.size(); }

      Line 3: Writing this function is part of the assignment.

      Line 4: This function searches the map for the Competitor corresponding to the id of the

      thread that calls it.

      Line 5: This creates an iterator that will be used to search for thread id/Competitor pairs

      by calling the find function of class map. If find returns end() (see above) then

      the thread id is NOT present in the map and so a ‘null Competitor’ object is

      returned8 (lines 6 and 7). If the thread id is found, then the second element of the

      pair (the Competitor) is returned. This is what it->second does (line 9).

      Line 13. This creates an iterator that is used to move through the map, allowing each

      element to be printed out. It is initialised to indicate the first element of the map

      (it = threadComp.begin();).

      The code to move through the map is part of the assignment. This is very

      straightforward, particularly if you recall that it is possible in C/C++ to iterate

      through an array using a pointer rather than an array index.

      8 This is the reason for including makeNull in class Competitor.

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